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Revolutionizing Visual Basic ORPG Development
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 Post subject: Open Custom GFX (Occasionally updated)
PostPosted: Wed Jul 21, 2010 6:18 pm 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
When I have the time.
Which also means that I might just run off maybe.
Image

update:
Image
Mushrooms, stones and rocks.


Last edited by ComicNin on Tue Jul 27, 2010 12:36 am, edited 1 time in total.

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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Thu Jul 22, 2010 12:19 pm 
Wizard of Xor

Joined: Tue Mar 17, 2009 3:48 pm
Posts: 238
Nice. :)

Not sure they'd fit in with a vbGORE style, though. Maybe they could be a bit smaller.


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Sun Jul 25, 2010 8:34 pm 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Hey thanks for the feedback.

Anyway they weren't meant to fit into any particular style. In fact I would have preferred to place a template instead and let people colour in their own ways but on second thought that's not really a good thing either.

The size is mean to be that big since it's meant to be one of those huge fallen trees. Also it might serve well as a bridge or something. Get creative. You can always scale it down personally.


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Mon Jul 26, 2010 1:22 pm 
Wizard of Xor

Joined: Tue Mar 17, 2009 3:48 pm
Posts: 238
True, they're nice. :) I look forward to more.

So are they free to use, with credits, or?


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Tue Jul 27, 2010 12:38 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Thanks.
Anyway all are free to use though you'd have to personally adapt it to a grid.

Credits optional, as long as no one claims it's their own work I'll be fine.

[minor update]


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Tue Jul 27, 2010 1:11 am 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
Do you also do pixelart?


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Tue Jul 27, 2010 3:27 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Depending on your definition of "Pixel Art",
this is technically pixel art since it covers hand pixel-by-pixel arrangement, minimalistic colour range and non-anti-aliasing graphics (otherwise done manually)
Does that fulfill your definition? Be glad to hear your thoughts.

But in any case, yes I can do pixel art.


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Wed Jul 28, 2010 2:11 am 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
Let me rephrase then, can you do Earthbound pixelart? ;)


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Wed Jul 28, 2010 2:17 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Oh okay.
Given enough time and suitable examples to study, I can probably try to emulate the game's style quite properly.
If you're interested?


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Wed Jul 28, 2010 5:52 pm 
Wizard of Xor

Joined: Tue Mar 17, 2009 3:48 pm
Posts: 238
Darn, all of the artists are always taken. :P


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Fri Jul 30, 2010 5:29 am 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
Yeah, we're always happy with a pixelartist as we need quite a bit of new graphics. Especially the paperdolling at the moment.


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Thu Aug 05, 2010 8:20 pm 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Depends actually. As I was saying I disappear and reappear from time to time, so I'd probably be not holding any permanent positions any time soon.

But you can lodge a request? I'll see to what I can do.


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 Post subject: Re: Open Custom GFX (Occasionally updated)
PostPosted: Fri Aug 06, 2010 3:01 pm 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
Check this ;) http://www.skyon.be/phpbbforum/viewtopic.php?f=1&t=1519


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