Been looking at new ways for mapping and came across this idea.http://www.thesacredlands.com/downloads/collision_map_example.jpg
Now the First Picture is the Map itself. as the player see it.
The second image would be a invisable layer, White you can walk, black you cant.
With this the whole image is the map, the black n white it another "tile" that is placed on it that tells the map where the player can and can not walk. It allows for more free flow movement. Instead of square blocks you can have curves walkways, or even trees too, a round trunk instead of a squared off section where the player can not walk, works great with pixel by pixel movement instead of square by square.
A good idea for some maps I think...IDK wanted to hear some opinions. Ideas how this could be done in vbgore...