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Revolutionizing Visual Basic ORPG Development
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 Post subject: Re: Merrimint
PostPosted: Thu Jan 08, 2009 7:43 pm 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
Posts: 3842
Location: Behind you!
Does that equipment screen work... glares!


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 Post subject: Re: Merrimint
PostPosted: Thu Jan 08, 2009 9:11 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
He said it's a mockup, so I am guessing no, it doesn't.

Would be nice if I was wrong, though. ;)


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 Post subject: Re: Merrimint
PostPosted: Fri Jan 09, 2009 2:24 am 
Source Code Swashbuckler

Joined: Wed Jan 07, 2009 8:22 pm
Posts: 31
I think it does work, but the look of the GUI is a mockup.. o.o


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 Post subject: Re: Merrimint
PostPosted: Fri Jan 09, 2009 5:31 pm 
Source Code Swashbuckler

Joined: Wed Jan 17, 2007 9:30 pm
Posts: 45
Location: Canada, BC
It's just a mock up. It was completely put together in photoshop but there is no reason it won't look like that :)


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 Post subject: Re: Merrimint
PostPosted: Sat Jan 10, 2009 1:44 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
WOW. I love all of it.

I'm a bit sketchy about the menu in the bottom right, how they seem to be just floating halfway across the screen, maybe a background to them? Not necessarily a solid background covering all of the menu, but maybe just in a hollowed quarter-semi-circle sorta shape?

If you get what I mean :P

Basically it's awesome. :D


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 Post subject: Re: Merrimint
PostPosted: Sat Jan 10, 2009 6:34 pm 
Source Code Swashbuckler

Joined: Wed Jan 17, 2007 9:30 pm
Posts: 45
Location: Canada, BC
Thanks Kyori, I do get what you mean too. I have been thinking about it and am not sure exactly what to do. But the only button that will be visible at all times is the Menu (leaf one) button, clicking it will expand the rest of the menu as well as being able to use the hotkeys to open things like inventory, log, stats, etc.


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 Post subject: Re: Merrimint
PostPosted: Sun Jan 11, 2009 2:28 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
Ah I see, that's not as bad as I thought then. I wouldn't worry too much about it if it isn't going to be there all the time, overall everything looks awesome :D


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 Post subject: Re: Merrimint
PostPosted: Thu Jan 15, 2009 2:22 pm 
Wozzle Woozle Wozniak

Joined: Wed Nov 12, 2008 6:41 pm
Posts: 75
Location: Chicago Area
Anthony is actually on break because of his recent move, so he's not really with us right now.
Vaughands and Donk are now part of the team to help out with the work.

Come check out the site anytime.


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 Post subject: Re: Merrimint
PostPosted: Sun Feb 15, 2009 2:12 pm 
Wozzle Woozle Wozniak

Joined: Wed Nov 12, 2008 6:41 pm
Posts: 75
Location: Chicago Area
alot of new activities going on the the MM forums.
Make sure you check in every now and then to see whats up.
also i new in-game gui mock up is there as we mention in janurary.


be sure to sign up on the forums and post around!

the link is in my signature if you didnt know.


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 Post subject: Re: Merrimint
PostPosted: Sun Feb 15, 2009 11:39 pm 
(>^_^)>Kirby<(^_^<)

Joined: Wed Mar 21, 2007 5:33 pm
Posts: 851
Location: GA
Danuntskelinean wrote:
alot of new activities going on the the MM forums.
Make sure you check in every now and then to see whats up.
also i new in-game gui mock up is there as we mention in janurary.


WTF? ain't shit new going on over there. :rofl:


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 Post subject: Re: Merrimint
PostPosted: Sun Mar 01, 2009 11:58 am 
Wozzle Woozle Wozniak

Joined: Wed Nov 12, 2008 6:41 pm
Posts: 75
Location: Chicago Area
Its actually on hiatus right now, no one can get ahold of Hikaru, Donk, or Vaughs.

We have Anthony and Lea pretty much chatting along with about fifteen of us, actually posting about nothing right now.
Were on thin ice.


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 Post subject: Re: Merrimint
PostPosted: Tue Mar 10, 2009 7:14 pm 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
Danuntskelinean wrote:
Its actually on hiatus right now, no one can get ahold of Hikaru, Donk, or Vaughs.

We have Anthony and Lea pretty much chatting along with about fifteen of us, actually posting about nothing right now.
Were on thin ice.

Shit be bad, matey.

IP TRACE HIKARU AND BREAK HIS FRONT DOOR DOWN! :evil:


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 Post subject: Re: Merrimint
PostPosted: Tue May 19, 2009 4:32 pm 
Wozzle Woozle Wozniak

Joined: Wed Nov 12, 2008 6:41 pm
Posts: 75
Location: Chicago Area
yeah its pretty much dead, me and Tor are going to look around here for help.
Ant and Lea are still here to, indirectly.


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 Post subject: Re: Merrimint
PostPosted: Wed May 20, 2009 5:35 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
dont let this project go down the drain.

if you have the source, collect together a new team and telö the people who screw you
to stfu :D


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 Post subject: Re: Merrimint
PostPosted: Thu May 21, 2009 10:05 am 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
Zanval wrote:
dont let this project go down the drain.

if you have the source, collect together a new team and telö the people who screw you
to stfu :D

Anthony: "FUCK YOU ALL, I HAVE THE SOURCE MWAHAHAHAHAHAAAAAAAAAA"


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