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 Post subject: Borne Online
PostPosted: Tue Oct 21, 2008 4:43 pm 
Newbie

Joined: Tue Oct 21, 2008 4:41 pm
Posts: 3
Board Name: Borne Online
What it's About: Long ago people were born and trained at birth to kill. At the age of ten they have already mastered the skills to fight in war. They are then sent to war on the task to kill or to be killed. Out of war and destruction comes a city called Everdale, the city was made to be a Utopia. Many people have looked for it and tried to build it but all have failed. That doesn't mean that humans should give up on reaching Utopia. As long as we try there is hope! But the civilians living in Everdale will soon realize that Everdale is no where near a Utopia.
Everdale is hidden in the Forest Of Eden, no one has found it but no one has gotten out of it. Why must they call it a Utopia when there is no freedom? Outside of Everdale is war, destruction, evil and countless obstacle. But how can you make a true Utopia without knowing the keys of not making one?
Acting as knights, archers, mages or assassins, players are faced with the challenge of developing the skills and power of their selected characters, exploring a large variety of areas, towns and dangerous caves and interacting with other players.
... To Be Continued
Name on Board: Sea
Board Link: http://borneonline.co.nr
Extra: Screen Shots of the Game ( We are also looking for partners )
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[Item]
Wooden Shield Lv. 10
Plate Armor(overall) Lv. 20
Plate Helmet Lv. 20
Short Sword Lv. 10
Image


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 Post subject: Re: Borne Online
PostPosted: Tue Oct 21, 2008 10:55 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
Something seems really familiar about the screenshots, but I can't place it.


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 Post subject: Re: Borne Online
PostPosted: Wed Oct 22, 2008 12:06 am 
Fresh Meat

Joined: Mon Jul 07, 2008 2:42 am
Posts: 9
Location: Bulgaria
great mapping ! but green grass in caves...


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 Post subject: Re: Borne Online
PostPosted: Wed Oct 22, 2008 12:44 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
acira wrote:
great mapping ! but green grass in caves...

Hmm, I disagree. I think the mapping is a bit messy and crowded. If I was you I'd simplify it, especially the forest map.

The art is good though, although I agree with sando, it does look a little familiar to me..


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 Post subject: Re: Borne Online
PostPosted: Wed Oct 22, 2008 4:20 am 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
Sandopan wrote:
Something seems really familiar about the screenshots, but I can't place it.


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 Post subject: Re: Borne Online
PostPosted: Wed Oct 22, 2008 2:32 pm 
Newbie

Joined: Tue Oct 21, 2008 4:41 pm
Posts: 3
I was the founder of everlasting online if that's what you guys are thinking.


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 Post subject: Re: Borne Online
PostPosted: Wed Oct 22, 2008 5:37 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
It really reminds me of a project ZoSo did once, especially the town screenshot I think.


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 Post subject: Re: Borne Online
PostPosted: Thu Oct 23, 2008 1:48 pm 
=^.^= Kitty =^.^=

Joined: Wed Dec 13, 2006 9:22 am
Posts: 1556
Location: .... look behind you, outside the window
Okay, I know the town -> That looks like a copy of the one from Elysium. Just redone.
The caves -> Look like zoso's work just with a bridge added and some random grass / bushes.
And that screen of outside the cave... Dude, its wayyyy cluttered. It's good. But there is a thing as too much of a good thing.


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 Post subject: Re: Borne Online
PostPosted: Thu Oct 23, 2008 3:07 pm 
Dim Cheese As String

Joined: Sun Nov 12, 2006 8:03 pm
Posts: 256
yeah most people dont do forests right... if you go to one actually you will realize theres trees everywhere... most dont put enough trees in theirs.... and on the ground is either leaves or sticks and stuff like that some rocks so on...


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 Post subject: Re: Borne Online
PostPosted: Thu Oct 23, 2008 6:57 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
I'm pretty sure those are from the old Godborn.

I almost entirely remember that town screenshot.


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 Post subject: Re: Borne Online
PostPosted: Thu Oct 23, 2008 9:46 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
LoL Thats funny, my game is called Born Online and I have the BornOnline.co.nr reserved.
But mine is going to be a horror orpg using Mirage. Nice story though, the screenshots look really familiar to me as well.


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 Post subject: Re: Borne Online
PostPosted: Fri Oct 24, 2008 2:23 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
HaLLa wrote:
yeah most people dont do forests right... if you go to one actually you will realize theres trees everywhere... most dont put enough trees in theirs.... and on the ground is either leaves or sticks and stuff like that some rocks so on...

I'm pretty sure everyone's been to a forest before. The point is that this style of graphics is a simplified version of reality, it's not photo-realistic. Maps and graphics should be designed with how good it's going to look and how easy it is to look at in mind. While this map may be more realistic than others, it's over-cluttered and messy for a game.


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 Post subject: Re: Borne Online
PostPosted: Fri Oct 24, 2008 1:05 pm 
Dim Cheese As String

Joined: Sun Nov 12, 2006 8:03 pm
Posts: 256
Kyori wrote:
HaLLa wrote:
yeah most people dont do forests right... if you go to one actually you will realize theres trees everywhere... most dont put enough trees in theirs.... and on the ground is either leaves or sticks and stuff like that some rocks so on...

I'm pretty sure everyone's been to a forest before. The point is that this style of graphics is a simplified version of reality, it's not photo-realistic. Maps and graphics should be designed with how good it's going to look and how easy it is to look at in mind. While this map may be more realistic than others, it's over-cluttered and messy for a game.


Im saying theres too much extra stuff on the ground and should have more trees to be realistic


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 Post subject: Re: Borne Online
PostPosted: Sat Oct 25, 2008 2:03 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
I'm saying it's a game and so therefore doesn't need to be realistic.


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 Post subject: Re: Borne Online
PostPosted: Mon Oct 27, 2008 4:12 pm 
Bit Baby

Joined: Tue Jul 25, 2006 4:00 pm
Posts: 389
Location: NJ, USA
seriously if you add more trees like a "real" forest, then how are you even going to see where you are?


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