vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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What's next?
Get someone to program with my guidance/help 18%  18%  [ 16 ]
Gradually port core components of vbGore to .net dll's 11%  11%  [ 10 ]
Just rewrite the whole thing in .NET 71%  71%  [ 65 ]
Total votes : 91
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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 7:05 am 
Richardf's Evil Minion

Joined: Fri Apr 20, 2007 5:38 am
Posts: 109
Yeah Spodi,I 100% agree. Bring it on, use XNA for Presentation layer, and maybe ICE for networking.

Are you just talking here, or there is already some progress in development?


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 2:41 pm 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
Your talking in OSI language for some reason...

and XNA ewwww....


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 3:04 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
Well i'm probably going to do the presentation layer in DX or something, at the moment it works so that you can use anything you want for the presentation..you can just write your own.


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 3:48 pm 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
Definitely.

I would love scalability in an engine, thats where 99% of engines fall hard, and 99% of the reason i never use them. I like it when all the code is in the one spot as well, instead of calling from all different modules just to make it "appear" smaller when its really not, and then having to go through all those modules just to change something.


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 7:32 pm 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
nex666 wrote:
Well i'm probably going to do the presentation layer in DX or something, at the moment it works so that you can use anything you want for the presentation..you can just write your own.


You know what would be neat?

Code:
#if PLATFORM_WINDOWS
using DirectXRenderEngine = RenderEngine;
#elseif PLATFORM_LINUX
using OpenGLRenderEngine = RenderEngine;
#endif

void Render()
{
     RenderEngine.RenderModel(fool);
}


Then, just define a PLATFORM_XXX constant, "#def PLATFORM_UBER", and check the constant during compile-time or whatever to determine which .dll to use, OpenGL or SlimDX. Theoretically, both dll's have the same render and handling method names, they just call different components. *mwahahaha*

Code:
// in OpenGLRenderEngine library
void RenderModel(Model model)
{
     OpenGL.line(model.Lines);
}


Code:
// in DirectXRenderEngine library
void RenderModel(Model model)
{
     model.DrawSubset(0);
}


As an example.

Awesomeness. Pure and simple. No OS left behind. :)


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 8:02 pm 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
lol


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 Post subject: Re: vbGore: What's next?
PostPosted: Wed Aug 20, 2008 8:05 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Uhm, lay off the C style programming. This is 2008. We have had a little something called "interfaces" and "polymorphism" for the past many years. No need for preprocessors. :P


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 Post subject: Re: vbGore: What's next?
PostPosted: Thu Aug 21, 2008 6:35 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
let the user chose the renderer rather than the OS forcing it.
when i run windows i run openGL preferrably.
just gets me more frames on my Nvidia


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 Post subject: Re: vbGore: What's next?
PostPosted: Thu Aug 21, 2008 12:17 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
I'll have that stuff in the client that's editable and just have a "Graphics Factory" so that you can use anything as long as it implements the IGraphics interface ;)


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 Post subject: Re: vbGore: What's next?
PostPosted: Thu Aug 21, 2008 5:04 pm 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
Eh, that's just how I would do it, since I suck. :lol:

That sounds neat, Nex. Yay for PDA VBGORE!!!


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 Post subject: Re: vbGore: What's next?
PostPosted: Thu Aug 21, 2008 9:58 pm 
Fresh Meat

Joined: Tue Aug 19, 2008 11:02 am
Posts: 10
Location: McKinney, Texas
Interesting, and Spodi, it was an example, lighten up :'(


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 Post subject: Re: vbGore: What's next?
PostPosted: Thu Aug 21, 2008 10:23 pm 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
again... lol XD


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 Post subject: Re: vbGore: What's next?
PostPosted: Fri Aug 22, 2008 12:56 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
grenadier42 wrote:
Eh, that's just how I would do it, since I suck. :lol:

That sounds neat, Nex. Yay for PDA VBGORE!!!

yay for extreme cross platform mmorpgs! :P


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 Post subject: Re: vbGore: What's next?
PostPosted: Fri Aug 22, 2008 1:48 am 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
Cool does that mean i could port it to my NES?


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 Post subject: Re: vbGore: What's next?
PostPosted: Fri Aug 22, 2008 8:09 am 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
Maybe. :rofl:

IT CAN HAS 16-BIT VBGORE! *mwahahaha*


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