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 Post subject: Merrimint
PostPosted: Sun Jun 15, 2008 2:42 am 
Bytewise Operator

Joined: Mon Apr 21, 2008 10:48 pm
Posts: 134
Image

Introduction:

Merrimint is a unique ORPG with a chibi colorful world. An emphasis is put on having fun, rather than grinding. There are no levels in Merrimint, however you will be able to make your character stronger through fighting, questing, and crafts. There are also no classes; players can freely customize their characters. With enough effort and training you character can become skilled in both melee and magic. We're the first online game to utilize "breeze" resources constructed by Green Raven, however we have made enough modifications to the sprites to call them our own.

Merrimint Features:

Leveling System:

First of all there are no levels whatsoever. Characters will gradually become stronger by gaining EXP through fighting monsters, crafts, and quests. You can then spend you accumulated EXP points to obtain the stats you want. The higher your stat value, the more EXP is required to level it up.

Crafts System:

Crafts are the trade skills of Merrimint. These skills can be leveled up, with a higher craft level you have a greater chance of successfully completing crafts. Crafts will also give EXP and thus will ultimately better your character. Some of the Crafts include:

Peace of Mind (Fishing)
Sense of Taste (Cooking)
Black Lungs (Mining)
Heart of Steel (Forging/Blacksmithing)
Green Thumb (Farming)
Dusty Palms (Woodcutting/Fletching/Carpentry)
Way With Words (Writing)

Passive Skills:
Passive skills are skills that are automatically activated. Every character has the same passive skills. These skills can be leveled up by using different types of weapons. With a higher skill level, you will do more damage with that type of weapon.
Some of the passive skills include:

-Melee-
Swordplay (The higher the level the more damage done with a Sword)
Pack Light (The higher the level the more damage done with a Dagger)
Heavy Shoulder (The higher the level the more damage done with an Axe)
Titan Grip (The higher the level the more damage done with a Spear/Lance)
Pull Back (The higher the level the more damage done with a Bow/Crossbow/Bowgun)
Knuckle Bust (The higher the level the more damage done with a Knuckle/Claw)
Rhythm (The higher the level the more damage done with an Instrument)

-Magic-
Flame Aura (The higher the level the more damage done with Fire type spells)
Aqua Aura(The higher the level the more damage done with Water/Ice type spells)
Spark Aura (The higher the level the more damage done with Electric type spells)
Nature Aura (The higher the level the more damage done with Earth type spells)
Sacred Aura (The higher the level the more you are able to heal yourself and others, and damage the undead with Holy type spells)
Anti Aura (The higher the level the more damage done with Dark type spells)

Active Skills:

Active Skills can be used through skill books. They cannot be leveled. However you can equip/unequip at anytime to change your current active skill list. Active skills are used in battle. They can do a numerous amount of things from: healing your character/party, damaging an enemy, temporarily switching/raising you or your party's stats, and many other things. Active skills can be used at the cost of Magic Points, or Stamina Points, depending on whether the skill is magical or not. Unlike most games all active skills will revolve around YOUR character. There will be no pointing and clicking, as you wait for your enemy to die. Instead skills will use a sort of grid system.

Card System:

Cards can be obtained by killing monsters. Each monster drops their own unique card. Every card has a unique ability, some with characteristics from the monster that dropped it. You can equip these cards to customize you're character even further. However card drops are a bit rare to find, but if you manage to find three of the same card you can form a deck which will give you double the effects of the original card.

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Bestiary System:

The Bestiary system allows players to view their fighting history. You will be able to see how many times you have killed a certain monster. You will also be able to view the monster's hit points, description, skills, and what it has dropped so far.

Quote:
Image

Green Slime:

Green Slime's often scavenge the area in search for something good to eat.

Hp:15

Skills: ???

Drops: ???, ???, Apple, ???


Merrimint will have many more features, we aim to make a unique game, with ideas that are original and some that have been modified from other great games.

Customization:

You will be able to control many aspects of your character, from gender, hairstyle, hair color, clothing/armors, headgear, weapons, and off-hand equipmint.

Hair choices:
Image

Character samples:
Image

Character art (made by Hurdy):
Image

OLD Screenshot:
Image

Visit our forums, the website is still under construction, at http://merrimint.net


Last edited by Hikaru on Thu Jan 08, 2009 4:25 pm, edited 5 times in total.

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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 2:45 am 
Wozzle Woozle Wozniak

Joined: Wed Mar 05, 2008 11:06 am
Posts: 81
Location: England
Yay bryan! Good to see you on here! :D

Looks awesome.


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 7:51 am 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
Location: Behind you...
Wow, lots of stuff done, nice work, do you need a mapper?


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 10:35 am 
Bytewise Operator

Joined: Mon Apr 21, 2008 10:48 pm
Posts: 134
Nope, not right now ^^


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 12:25 pm 
Richardf's Evil Minion

Joined: Sat Dec 09, 2006 10:37 am
Posts: 116
WT!!! are u has a pro team!?


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 12:41 pm 
Wozzle Woozle Wozniak

Joined: Wed Mar 05, 2008 11:06 am
Posts: 81
Location: England
No, He's a man that just sticks to his project and always finds ways of improving it.


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 6:29 pm 
Bytewise Operator

Joined: Mon Apr 21, 2008 10:48 pm
Posts: 134
Yep, it's just 3 people working on this project right now. Not including Green Raven.. haha


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 8:26 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
Location: Behind you...
Hey what engine are you using? Because I noticed this post on XW Forums as well.


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 Post subject: Re: Merrimint
PostPosted: Sun Jun 15, 2008 10:47 pm 
Wozzle Woozle Wozniak

Joined: Wed Mar 05, 2008 11:06 am
Posts: 81
Location: England
I think he's using The Esscence engine (by Robin)


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 Post subject: Re: Merrimint
PostPosted: Mon Jun 16, 2008 1:34 pm 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
Claw?
Thats a Katar displayed there,
completely different weapon ;)


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 Post subject: Re: Merrimint
PostPosted: Mon Jun 16, 2008 2:28 pm 
Bytewise Operator

Joined: Mon Apr 21, 2008 10:48 pm
Posts: 134
Well those are just examples of weapon types so the "Katar" is in the claw category... and I thought it was called a Jur.. o.o


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 Post subject: Re: Merrimint
PostPosted: Tue Jun 17, 2008 5:35 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
check wikipedia & google,

the weapon type is a katar

I remember Jurs in Diablo or so xD
that was a type of a Katar

Just as a Kukri is a type of dagger ^^


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 Post subject: Re: Merrimint
PostPosted: Tue Jun 17, 2008 6:02 am 
Bytewise Operator

Joined: Mon Jun 11, 2007 2:59 pm
Posts: 138
That maybe so in this world, but not in the chibi world of Merrimint! :x


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 Post subject: Re: Merrimint
PostPosted: Tue Jun 17, 2008 5:17 pm 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
Wow! This looks SHWEET! Hurry up and finish it, dammit! :D


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 Post subject: Re: Merrimint
PostPosted: Thu Jun 19, 2008 12:31 am 
Carmack's Pimple

Joined: Sun Jun 08, 2008 10:24 am
Posts: 60
Location: Georgia, USA
Wow. This looks awesome. I concur with grenadier42, finish it dammit!


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