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PostPosted: Fri Apr 11, 2008 8:09 am 
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gutterpunk wrote:
yup cause everything is a copy of WoW.


Even single player games are becoming a ripoff of WoW. The Witcher anyone?

One thing WoW does incredibly well is make its billions of players think that they are actually intelligent and unique in their way of raising their characters. Have you ever tried explaining how simple WoW is to someone? That the only form of customization you get is one stupid little point you get to allocate to your traits every level from 10 and beyond? Thats like what? 60 points for the highest level character in the game? And that even still, you're on a pretty highly defined path of customization that can just be reset for a small fee later. You don't even get to raise your own damn stats.

Of course, they will go on to that you can customize yourself a ton by your equipment. Then you are stuck spending the next 3 hours trying to explain how, before WoW, characters did wear armor and wield weapons and didn't just run around butt naked challenging everyone to fisticuffs. Like most games, although you can customize your character with your equipment, the customization mostly consists of getting just better items. When you're customizing your character who you can't even touch the stats of, saying you are making them totally unique from the items you wear and hold earns you a backhanding.

But maybe thats just because one of my favorite games had a huge selection of stats, some that worked individually and some as multipliers for other stats, that raised exponentially in cost and most of the items that increased your stats were made by you by combining item A and armor B to randomly generate stat boost items, sometimes containing worthless boosts or requirements you can't even meet. At around a lower-mid level, I decided to make my "mage" have an insane amount of stun (stops them for a brief time) and blast (ranged magic attack) and curse (lowers the target's stats). I could constantly cast stun and blast with a few curses and take down enemies like 4-5 levels above me (which is an insane amount seeing as the game had like 20 levels total). Though those enemies also could kill me in like 2 hits since I had just about no armor or protective spells. But naahhh, thats hardly customization because I only had one offensive spell and didn't get to choose between which selection of spells I wanted to spam in an order that almost never changed no matter what I was fighting.

/rant


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PostPosted: Fri Apr 11, 2008 8:38 am 
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omg i typed nearly everything you sed but deleted it coz i thought it would just start flame wars.

Temko wrote:
like spore creating Ai that scare the living shit out of me.


ever played LostPlanet? :P
.. it's intense!!


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PostPosted: Fri Apr 11, 2008 9:06 am 
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heh. fisticuffs.
even the little bit of customization you mentioned in WoW is pretty much pointless. you have talent points but you are endlessly flamed if you dont put them in the same cookie cutter spec as everyone else. you have a big selection of items but most are useless to you and especially towards endgame there's a very specific linear path of what item you are expected to get next. the devs cater to that by making a class more efficiant if you spec into A B and C and get items X Y and Z. just cause i'm a well trained hunter i shouldnt be allowed to throw on some heavy armor and become a warrior? or run off to a monastery for a while and come back a priest?

anyway, the game i have been planning isnt going to have anything groundbreaking, and i'm more focusing on what wont be included than what will. i'm sick of seeing game after game come out with all these original features which are really nothing more than more boundaries to what you can do. i think if more devs stopped looking at the profit margin first and instead what they would really want to play they would be more successful. as we see on an almost daily basis, taking a model that makes millions for a popular game means nothing outside of that game. if they stop worrying about how much money they'll make, maybe they'll actually make some at all.


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PostPosted: Fri Apr 11, 2008 11:39 am 
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Joined: Thu Nov 29, 2007 10:40 am
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Spodi wrote:
gutterpunk wrote:
yup cause everything is a copy of WoW.


Even single player games are becoming a ripoff of WoW. The Witcher anyone?


Post is almost 100% accurate and true.

but dont touch The Witcher. that game is PWN. in fact, it's so pawn, they are releasing a new version with more MORE MORE MORE - and all known bugs fixes - for free download to anyone to bought the witcher.

the witchers only problem is : It's a RPG based on a series of books and it tries to emulate a action game and a story in one. that works... sort of.


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PostPosted: Fri Apr 11, 2008 11:58 am 
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The Witcher's fighting is about as pathetic as a MMO. MMOs have a reason for it - they have a lot to compensate for. But single player games? Thats just being lazy. :P


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PostPosted: Fri Apr 11, 2008 5:41 pm 
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that type of fighting is pretty standard for a single player rpg though. the witcher uses bioware's aurora engine so it's obviously going to have a similar feel to neverwinter nights. most rpgs are stuck on the D&D combat style and it's really only recent games that have strayed from that and that's how a lot of people like it (i'm not one of them). remember how much flack Diablo got for having real time combat? it had every element of an RPG but since it wasnt turn based dice roll fighting it's called an action game instead.


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PostPosted: Fri Apr 11, 2008 5:50 pm 
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Well in Diablo, when you clicked, you actually swung. In The Witcher, you just click on them once, swing a bunch of times, then click again when it tells you to so you can swing a bunch more times. But it has like no aspect of strategy (unless you consider the like 3 different attack types strategy, even though you are FORCED to pick one). Maybe later things would have picked up more but I found, from the beginning of the game, it was pretty pathetic for single-player combat. Hell, it was almost bad for even multiplayer combat.


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PostPosted: Sat Apr 12, 2008 9:40 am 
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gutterpunk wrote:
remember how much flack Diablo got for having real time combat?


omg it did?!

where are they? ill stab the cunts!


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