Ive been reading some articles on MMORPG.com regarding topics discussed at the indie mmo dev conference. while the articles themselves arent exactly great reads they do bring up some interesting points. i may open up some threads to discuss the other topics as well.
right now i want to see what everyone's feelings are on the typical EULA of an online game.
if you read through some of the comments over there, a good chunk of them are idiotic. like expecting to be compensated for the time you spent developing your character.
one thing i do see worth talking about is ownership of the virtual property. obviously the developers do and should own all rights to the game itself, and certain measures need to be taken to cover their asses, but what are everyones feelings on what kind of rights the player should have to his character?
typically a games eula says the company owns the character, all items, gold and what not and you cant trade/sell them for anything outside the game world.
what would you think of allowing the players to have more rights over the possession of in game property, while the devs still retain ownership of the property itself, allowing players to freely sell in game goods on the real world market?
obviously in most games things like gold farming and character selling will get you banned, but would there be any truly adverse effects to allowing that to happen?
take for example a game with a good crafting system. you, as a high ranking crafter, are one of the few players that can make an extremely rare item. would it be so wrong to allow you to exchange that item in game for real world money?