vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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PostPosted: Mon Mar 31, 2008 1:07 pm 
Carmack's Pimple

Joined: Sun Jan 27, 2008 4:23 am
Posts: 53
Location: England
I liked your previous styles better than this.....


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PostPosted: Thu Apr 03, 2008 6:57 am 
+3 Gloves of Agility

Joined: Sat Nov 25, 2006 5:24 am
Posts: 167
ZoSo wrote:
The game has slowly started out its Development.. and its going great, there are still Game Interfaces to be fixed.. As you see... but it'll all get fixed.. Remember this is only a preview of the Quest Systems minor functions.. To give you a little taste of what you will be playing around with.. It'll all look better in the Release ofcourse, but still.. Enjoy.

The quest system has alot of different types of Quests for you to do to.. not just Killing stuff, or bringing items to one guy and thats it.. There is really ALOT of stuff.. also possibillities to do alot of different steps in a quest.. I think the Engine is limited to 15 different steps in a quest, but thats even more than enough..

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PostPosted: Thu Apr 03, 2008 7:05 am 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
Location: Behind you...
Seems pretty sweet! Does this have scrolly maps?


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PostPosted: Thu Apr 03, 2008 7:58 am 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
Niec, but change that yellow on the chat window, it's horrible :D


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PostPosted: Sat Apr 05, 2008 7:36 am 
+3 Gloves of Agility

Joined: Tue Sep 25, 2007 1:42 pm
Posts: 152
Looking good zoso, haven't been around here much but i've seen alot of you, kinda admire ya.

Anyways looks great


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PostPosted: Sat Apr 12, 2008 12:11 am 
Site Admin

Joined: Tue Aug 01, 2006 4:00 pm
Posts: 567
In the latest pic it all looks really nice. As the above said, it comes together. If this one gets done I may have to check it out. Good luck.


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PostPosted: Sat Apr 12, 2008 2:10 am 
Cubic Root of 1

Joined: Thu Nov 29, 2007 10:40 am
Posts: 289
Location: Holland
keep at it! coders are a joy to have and horrid menace to hold. (most of the time)

i lke the red for system messages. it cant be missed. but use a difrent one for regular chat.


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 Post subject:
PostPosted: Sat Apr 12, 2008 6:15 am 
Carmack's Pimple

Joined: Mon Feb 04, 2008 3:46 pm
Posts: 64
Yea this game looks great, keep up the good work ZoSo!


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PostPosted: Sun Apr 13, 2008 2:13 am 
+3 Gloves of Agility

Joined: Sat Nov 25, 2006 5:24 am
Posts: 167
Thanks, i updated the first post with some more info.


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PostPosted: Sun Apr 13, 2008 2:31 am 
Annul Debugger

Joined: Sat Mar 08, 2008 6:59 am
Posts: 524
I checked new screenshots you released and it's like oh my god, that's so great! Don't forget to hand news about alpha or beta release on the bell ;)


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PostPosted: Sun Apr 13, 2008 7:59 am 
Triskaidekaphobia

Joined: Sat Jun 02, 2007 8:48 am
Posts: 13
Zoso i really like the look of this game!! Remings me Dark Age! :D let us know when is testing so we can try the game out!


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 Post subject:
PostPosted: Wed Apr 16, 2008 1:59 pm 
+3 Gloves of Agility

Joined: Sat Nov 25, 2006 5:24 am
Posts: 167
A little update.

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 Post subject:
PostPosted: Thu Apr 17, 2008 2:38 am 
Annul Debugger

Joined: Sat Mar 08, 2008 6:59 am
Posts: 524
Hehe, you are improving your game better and better :)

Just one thing I forgot to say before. I think chat and quest text needs correction. No offence, but I realy think you can do better than text you use at the moment ;)


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 Post subject:
PostPosted: Thu Apr 17, 2008 3:04 am 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
very good, but the game doesn't have enough green... needs more green


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 Post subject:
PostPosted: Fri Apr 18, 2008 11:58 am 
+3 Gloves of Agility

Joined: Sat Nov 25, 2006 5:24 am
Posts: 167
A new screeny.

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