vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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PostPosted: Sat Mar 29, 2008 12:50 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
Wait are those legal? O.o


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 Post subject:
PostPosted: Sat Mar 29, 2008 12:50 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
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Eh no problem, like i said im here to help you =) Or did i not say that?

Lately, ive been impressing ppl, i think we need to spread me like butter cuz im on a roll!


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 Post subject:
PostPosted: Sat Mar 29, 2008 12:51 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
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wickedsix wrote:
Wait are those legal? O.o

i have no idea, i dont speak spanish, but u think they are cuz rmxp doesnt have iso as far as i know


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 Post subject:
PostPosted: Sat Mar 29, 2008 12:52 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
thedarktiger wrote:
wickedsix wrote:
Wait are those legal? O.o

i have no idea, i dont speak spanish, but u think they are cuz rmxp doesnt have iso as far as i know

They are Dofus rips


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 Post subject:
PostPosted: Sat Mar 29, 2008 12:56 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
Location: Behind you...
oh, whats that? why does it say RMXP? whats dofus, and even if they arent legal, u can still use them till they stop u right?? lol
Well im sorry wicked i have failed u


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 Post subject:
PostPosted: Sat Mar 29, 2008 1:01 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
It's Portuguese. So far from what I can understand it says that dofus didn't actually make them either.
So I guess that means free for all? :P


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PostPosted: Sat Mar 29, 2008 1:04 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
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YES! lol take em while u can take all that u can!! MWAHAAHA PIRATES WE ARE!!


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 Post subject:
PostPosted: Sat Mar 29, 2008 1:18 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
thedarktiger wrote:
YES! lol take em while u can take all that u can!! MWAHAAHA PIRATES WE ARE!!

I'll make a developer client later today.


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 Post subject:
PostPosted: Sat Mar 29, 2008 1:22 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
Location: Behind you...
kk so do u know vb6 fluently?


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PostPosted: Sat Mar 29, 2008 1:26 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
thedarktiger wrote:
kk so do u know vb6 fluently?

No, only when I need to change something. I don't actually know how to code on my own, but I did code the movement with just basic vb programming knowledge, vbgore is easy to understand just by looking at the code I can see what needs to be changed. Spodi did nice documentation in the source.


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PostPosted: Sat Mar 29, 2008 1:33 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
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oh cool, and do u do graphics as well? Did u design ur own logo? what font is that?


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 Post subject:
PostPosted: Sat Mar 29, 2008 1:50 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
Yes I did the logo. The font is Bats & Dragons - Abaddon, I got it from
http://www.dafont.com/theme.php?cat=402


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 Post subject:
PostPosted: Sat Mar 29, 2008 4:24 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
You're on the team, I'd like to see you make a map with those tiles you showed me. I'll look around for better sprites because the charas ones are bulky and too ugly for my taste. They wouldn't fit along with the tile sets.


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 Post subject:
PostPosted: Sat Mar 29, 2008 4:26 pm 
=^.^= Kitty =^.^=

Joined: Mon Jan 28, 2008 6:03 pm
Posts: 1545
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I dont have an iso engine =( so i cant use those tiles, nor do i have them cut out to the power of 2


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 Post subject:
PostPosted: Sat Mar 29, 2008 4:46 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
I'll figure out something. In the meantime I need to figure out a better way to have my sprites. Would anyone happen to know what each GRH in GRHRAW.TXT is for. All I need to know is the ** Body Naked ** one. Like which GRH number is North, South, East, West, Attacking, Standing still. The way I did mine was using the grh assistant and that turned out glitchy.


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