First off, my apologies for the necropost, but as there's only one page in the Game Design Theory/Discussion, I figured it would be okay.
In my opinion you should die instantly if you die solo, however you should have a timed KO if you die in party, and healing classes should have the abbility to revive(spell) or "Pheonix Down"(item) you
(for u ff fans
Although I see how this is an interesting idea, I would suggest not implementing it. I foresee the following situation occurring:
Warrior, Healer and Mage are in a dungeon.
W: Alright, I'm pulling!
M: Okay, I'll DPS that guy ... Oh shit I pulled aggro!
W: Okay, I got aggro back, but I'm dying fast!
H: Okay, don't worry, I'm healing you.
-Mage's "resurrection timer" runs out-
M: %#$& YOU ASSHOLE! WHY DIDN'T YOU REZ ME??! NOW I HAVE TO PAY FOR REPAIRS AND WALK BACK HERE!
H: I was busy healing Warrior, sorry!
M: I DON"T CARE!!!! DUDE! @#$ U! U BETTER PAY FOR MY REPAIR!!
H: Ahh... What a wonderful life it is being the healer, you get all the blame and none of the praise!
Well, you get the point. Healers already take a ton of heat if someone in the party dies, but if the person dies and the healer can't resurrect them in time they'll take double the heat.
item drops suck. Enabling item drops basicaly kills the PvP in your game.
I agree and disagree with you at the same time. Item drops have no business in PvP, as too often PvP is merely a stronger player beating up on a weaker player or a group of players ganging up on another player.
However, I believe that it does have a place in a PvE environment. Death has become too weak of a deterrent in recent MMORPGs. Hell, in World of Warcraft you are expected
to die numerous times before successfully downing the end game bosses.
Can anyone else think back to Everquest where you might do the level cha-cha for hours before finally escaping it? Or, for those of you old school 2D MMORPG players, NexusTK - dying lost you experience, "break on death" items and left a death pile on the ground that was only guarded for 15 minutes. Death used to be something that was feared, as it should be. Item drops make this fear real for the player who has just purchased his Sword of WTFPWN.