Ok I'm going to discuss here the game mechanics. I'm open for input on what should stay and go but we need to at least figure out a base.
Lef click targeting-Ok this would be the best option because if a user left clicks an enemy they are highlighted as a target and therefore any projectiles or magic would go straight to them. One button (open for debate) would be ranged attacks and another button (open for debate) would be for melee. Of course, skills/spells are still going to be used via the quickbar but if we could get someway to macro them to a keyboard similar to Maple Story that would be pretty cool.
Right click targeting-This would only apply to players or NPCs. Right clicking a player would bring up Info, Trade, PM, or whatever else we add to the game. Right clicking an npc initiates a conversation.
NPC conversation-I think that when a person right clicks an NPC a dialog box should come up instead of text being displayed in the chat window. Only item additions and actual achievements should go there. If we could get someone to write some code that would make the Quest text appear on the screen I could make the Quest Dialog window. The reason for this is just that using the chat would get way to crowded for example if there are alot of people chatting you might not be able to find your quest info for longer then you should. The Quest dialog box would be similar to those seen in most MMORPG's such as WoW, Ragnarok Online, and Maple Story.
There should be an Accept, Decline, and an End Chat button.
GUI- All GUI's should have a visible close button. This will just save us alot of hassle when the game goes live and hundreds of people are asking how to close them.

Anyway, I want to make animated GUI's and since I'm going to be doing the GUI's I would like who ever wants to work on this area to keep in contact with me so we can figure out how to make it work.
Login- A player should be able to pick their sex, body color, hair,and eye color. All changes should be visible on the create character screen so if someone could code this in so that a user's picture is blitted on than that would be great. Multiple slots there should be three slots similar to Elysium based games. This would allow someone to use multiple characters without having to make a new account each time.
Classes- For now to keep it simple I think there should be only Warrior, Archer, and Mage. If anyone has any suggestions I would be open to more but too many starting out would end in disaster. Warrior would be close range, Archer would be long range only (meaning they can only use their arrows), and Mage would only use Magic(all magic will be done using particles. So for the start I think that the Mage should only get 4 spells one for each element.
Elements- There are four elements Fire, Ice, Lightning, and Water. When a monster is hit by their opposite element it will deal double damage. Also, Warriors will be able to have different weapons with different elements and Archers will have different element arrows.
Stats- There will be Strength, Hit, Dexterity, Agility, Speed, and Magic
Strength-More into strength allows the user to deal alot more damage with Melee type weapons.
Hit-This determines if you can hit the enemy this has to be higher then the enemy's Agility in order to not miss.
Dexterity-Same as strength but for Range type weapons.
Agility-The more Agility you have the less likely an enemy will hit you.
Speed-Allows the user to attack faster. Only applies to weapons.
Magic-This makes your magic attacks alot stronger and raises you magic defense.
Well so far that's all of the stuff I can think of. If anyone has any question, comments or concerns just post them here or pm me. If you want to add in your own ideas I am open to opinion and if you don't like some of them I am willing to listen to your reasons why. This is a community project which means we all work together as a team.
