vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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PostPosted: Mon Oct 01, 2007 9:08 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
Shoot em up....
I think graal has something like it you login in and start shooting people, die respawn blah blah blah.. No potions or mana, just guns and ammo and maybe health packs.


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PostPosted: Mon Oct 01, 2007 9:41 pm 
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Joined: Sun May 27, 2007 6:54 am
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Location: new york
ok, i'm all for strider taking charge. steampunk could be a cool setting, and a medieval steampunk world as opposed to the typical turn of the century type could lead to some interesting things. i only say lets leave out any major changes so everyone can contribute, at least for now, it can always become more advanced as we go. we should defiantly start with a fresh copy of vbgore though so we're all on the same page.
a new forum section would be cool too, maybe once we get going someone can set up a corresponding wiki page as well. if need be, i finally dropped my old dedicated server and got a vps from a more reliable (and cheaper) provider which should be all set up by tomorrow so if a separate host is ever needed i can give our soon to be new baby a good home.


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PostPosted: Mon Oct 01, 2007 9:45 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
Who did you get your vps from?


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PostPosted: Mon Oct 01, 2007 9:53 pm 
Slave to the BB

Joined: Sun May 27, 2007 6:54 am
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Location: new york
veggiehost. $13 a month, and the specs are more than enough for me to run my websites off of. biggest selling point of all... they set me up with slackware instead of one of those crap distros like redhat or fedora. plus, oddly enough after i decided to go with them i found out their servers are hosted at the colo i interviewed for a job at a few months ago. a good frind of mine happens to work there, so after talking to him i know the service will be reliable.


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PostPosted: Mon Oct 01, 2007 10:06 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
will they host a vbgore server?


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PostPosted: Mon Oct 01, 2007 10:08 pm 
Slave to the BB

Joined: Sun May 27, 2007 6:54 am
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Location: new york
linux hosting only, so no. when i was searching for a new vps a came across a few good ones that offer windows, but you usually have to pay more because of the licensing.


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PostPosted: Mon Oct 01, 2007 10:10 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
guess im going to still go with the small orange service... 50 bucks a month is pricey though, probably just get one for a full year and get the discount.


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PostPosted: Mon Oct 01, 2007 10:13 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Gotta love how cheap VPSes are when they don't have to pay for Windows Server Edition.


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PostPosted: Mon Oct 01, 2007 10:31 pm 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
ok, fresh copy will be a good starting point. Most of the changes I've made are GUI related and I can easily re-do them in a day or two. I'll stop work on my project and start from scratch. Here I've posted in the Recruiting Station: Community Project


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PostPosted: Mon Oct 01, 2007 10:50 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
I think a shooter would be nice instead of a rpg, for instance it much more action based and mostly everyone doing a project is doing a rpg of some kind. I would help with some code for a 2d shooter if someone else is going to host it :P Firstly I think even the people active on the forums here would jump on and play every now and then that being said if someone that doesn't know about vbgore stumbles onto it and download and play there is a better chance someone is actually there for them to interact with :P Then they say "Oooo this is nice :) What's it made with ?"

You could have a seperate site with high scores and all that mumbo jumbo.

Secondly doing a shooter would be a much better way to show off the "Potential" of vbGore, more action, more particles, more stuff in a smaller package.

Thirdly, like I said I think people would take some time to help develop this.. I really have no interest in working on another rpg :(

What's spodiis take?


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PostPosted: Tue Oct 02, 2007 6:57 am 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
I really have no interest with a shooter, so if you want to take control of the project go for it.


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PostPosted: Tue Oct 02, 2007 8:50 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
A shooter would require way too much modding of vbGORE, and probably never be finished.


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PostPosted: Tue Oct 02, 2007 10:21 am 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
Not really, guns part would be easy bullets - simple...
I would do the bullets and guns for you in no time, however that wouldn't be the hardest part.

Hardest part would be somehow allowing players to host their own map (or game)

Not saying it would even need to be done that way, could simple do it like sony did with infantry online :wink: which is just an awsome game.
http://archive.gamespy.com/previews/march01/infantry/

We can get rid of the stats window, and most of the other windows for that matter, no p2p trading, no guilds, no groups... Maybe some type of clan since that's popular...

I know your going to say bullet time how to do that?!
In MLO I added a fishing line right, straight line.. same concept can be used for bullets cept if it hits a player that player was shot, if it hits a wall no more bullet. But in the end it would be alot better then it sounds.

Grenades? ooo yah vbGore is perfect for that type of thing, wouldn't require much "modding"

Take a look at: http://www.cs2d.com/

Addicting, and Fun...

A shooter would be alot and I seriously mean alot easier to finish then a RPG for one RPGs have skils upon skills unless its about pokemon.. true ORPG (EQ,WoW,UO) all have tons of skills and are very in depth, you need this that and the next thing plus this that can only be found there. orpgs are very time consuming doing each skill, each spell, each ability and perfecting them..

A shooter we would just perfect bullets :) then add guns pretty simple eh?

Maybe add tanks, or dare a say add a engineer class to make sentry guns like TF... Oooo it would require a small a bit of "modding" though :P


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PostPosted: Tue Oct 02, 2007 10:31 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Well a decent shooter isn't going to use tile-based movement and the bullets are not just going to hit whoever you click on - they'll have to travel and be replicated on the server. You then have to take into consideration Dead Reckoning and Cubic Splines Interpolation programming, which is no fun at all, and not an easy task.


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PostPosted: Tue Oct 02, 2007 10:49 am 
(>^_^)>Kirby<(^_^<)

Joined: Sun Aug 20, 2006 4:00 pm
Posts: 754
As far as tilebased movement goes can't the 32x32 based movement be shrunk?
Or however you have it setup, I havnt really looked into that code.

Quote:
'Shoot a gun

For i = 1 To HowFarTheGunShoots
bullet(i).enabled = true
wait a few milliseconds
bullet(i).enabled = False

For i = 1 To HowFarTheGunShoots
If bullet(i).enabled = True Then
move each enabled bullet
bullet(i).X = playerpos.X + whatever
bullet(i).Y = playerposY + whatever
TELL the client to draw the bullet here


Something like that would work, this way the server is putting the bullets right where they need to go on all the clients, sooo if you don't have a ak47 or some machine gun, you better be good... Since I was young playing mechwarriors :P on Kali cuase it was the only way to play multiplayer you had to add the lagg factor into every shot, some people lagged more then others so you would shoot ahead of them, you can't get around lagg.
http://www.warning9.com/play-4499.html :wink:


Last edited by Blaizze on Tue Oct 02, 2007 11:06 am, edited 5 times in total.

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