vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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PostPosted: Mon Jul 31, 2006 10:11 am 
Site Admin

Joined: Sun Jul 30, 2006 4:00 pm
Posts: 1230
:lol: Your welcome! Thank you very much for all your hard work on this! It's great! The spell effects are looking great too! So many ideas so little time!


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PostPosted: Mon Jul 31, 2006 10:16 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
Thanks! Glad you all are lovin it! 8)


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PostPosted: Mon Jul 31, 2006 11:11 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
Ok, the last teaser before the release!

Image

The Particle Editor showing the soon-to-be-implimented bless particle effect. Gotta get Nex666 to do me a shield particle and sword particle for Strengthen and Protection. 8)

Looks kinda wierd, I know, but it's a ring of ankhs that will circle the player and they fly upwards. :D


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PostPosted: Mon Jul 31, 2006 11:57 am 
Wozzle Woozle Wozniak

Joined: Mon Jul 24, 2006 4:00 pm
Posts: 99
That should look great in game :)


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PostPosted: Mon Jul 31, 2006 12:45 pm 
Site Admin

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Shiny! Perhaps around the player or npc... Wonder how the back part that doesn't show can be hidden.... OO Worry about that later... Drewl for now...


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PostPosted: Mon Jul 31, 2006 2:45 pm 
Site Admin

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Location: Washington
ChAsE01 wrote:
Shiny! Perhaps around the player or npc... Wonder how the back part that doesn't show can be hidden.... OO Worry about that later... Drewl for now...


Yeah I was thinking about that, too - though wont really be possible without Z-buffering.


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PostPosted: Mon Jul 31, 2006 3:22 pm 
Site Admin

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Well if you are using a formula for a circle perhaps a little modification in it to only draw part of it, say 45 to 270... or somthing of the sort ^^


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PostPosted: Mon Jul 31, 2006 3:36 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
That would work, though when the spell goes up it'd go behind all other characters, too. :wink: I think it'll be easiest just to make the circle large and go completely around the character... we'll see. :wink:


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