vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Admin command requests
PostPosted: Mon May 14, 2007 6:10 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
What admin commands would you all like to see added directly into the engine? This is my list so far:

Quote:
- /hide - Hide (don't show up on /who list, doesn't show on clients, NPCs don't attack) (can be used with a user's name for a parameter, or targeted character is used if none is specified)
- /weather - Change the weather on the map
- /kill - Ends the targeted character's life (blood bath optional)
- /immortal - Prevents the target from receiving any damage (can be used with a user's name for a parameter, or targeted character is used if none is specified)
- /gmpowered - Lists off every player online with any attributes set by GMs (/immortal, /hide)
- /gold - Give yourself gold
- /object - Give yourself an object
- /gmcommands - Lists off the last used GM commands, and who they were used by


I am focusing on admin commands right now because:
1. They're often quite small and easy to do - don't require a huge code rewrite.
2. Easy to write to only affect performance when used.
3. People love having commands they can use to boss others playing their game around.
4. They're easy to compact into a small area, making the code addition guides easy to write.

Anything that involves editing any non-code files (ie the database) won't be added, nor will those that require adding global variables, especially to UDTs (except for maybe the users UDT, because that can be a hard one to avoid).


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 Post subject:
PostPosted: Mon May 14, 2007 6:34 pm 
Wozzle Woozle Wozniak

Joined: Tue Oct 31, 2006 1:51 am
Posts: 94
Here are a few:
Quote:
/warp - takes a parameter, warps you to a map number
/warpmeto - takes a parameter, warps you to whatever player
/ban - bans the player target, or parameter
/unban - unbans a player parameter
/kick - lets you kick someone off the server


That's about it that I can think of right now. :D


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 Post subject:
PostPosted: Mon May 14, 2007 7:08 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Let me add that you should read what the existing GM command are before posting new ones:

http://www.vbgore.com/Controls#GM_Commands

:P


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 Post subject:
PostPosted: Mon May 14, 2007 7:19 pm 
Wozzle Woozle Wozniak

Joined: Tue Oct 31, 2006 1:51 am
Posts: 94
Opps, my bad Spodi! :lol:


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 Post subject:
PostPosted: Tue May 15, 2007 3:28 am 
woot woot

Joined: Sun Jul 23, 2006 4:00 pm
Posts: 889
Instead of just giving a player exp, you could also have something in there in there that will just automatically increase the players level to whatever you say.

What about like if you weren't at the mail box or didn't want to warp there you could have like a /PM, so the admin could send a notice to someone if need be.


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 Post subject:
PostPosted: Tue May 15, 2007 4:35 am 
Beautimosity

Joined: Sun Dec 03, 2006 4:46 pm
Posts: 644
Location: United States
/object and /hide would be good for development teams.


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 Post subject:
PostPosted: Tue May 15, 2007 4:54 am 
Site Admin

Joined: Sun Jul 30, 2006 4:00 pm
Posts: 1230
/noblock .... You know, so they can walk thru blocked tiles ;-)


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 Post subject:
PostPosted: Tue May 15, 2007 7:07 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
I think /clickwarp handles what advantages would come out of /noblock... along with /noblock would be a lot harder. :P


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 Post subject:
PostPosted: Tue May 15, 2007 7:44 am 
Third Cho Aniki Brother

Joined: Wed Oct 11, 2006 7:01 am
Posts: 443
/noblock would be funny:P

Player1:"Omg! h4XX0R!"
Admin:"-.- im just in ghost mode, not to mention I'm an Admin"
Player1:"That player is H4XX071NG THE GAME!!"


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 Post subject:
PostPosted: Tue May 15, 2007 9:57 am 
=^.^= Kitty =^.^=

Joined: Wed Dec 13, 2006 9:22 am
Posts: 1556
Location: .... look behind you, outside the window
X_o i had a funny thought even though its not going to happen:

Quote:
/finishhim - rofl mortal kombat style finish


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 Post subject:
PostPosted: Tue May 15, 2007 7:11 pm 
Beautimosity

Joined: Sun Dec 03, 2006 4:46 pm
Posts: 644
Location: United States
DarkGrave wrote:
X_o i had a funny thought even though its not going to happen:

Quote:
/finishhim - rofl mortal kombat style finish


I'd use it! :wink:


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 Post subject:
PostPosted: Wed May 16, 2007 1:40 pm 
+3 Gloves of Agility

Joined: Fri Mar 02, 2007 10:31 pm
Posts: 165
It's not a gm command, but "/desummon" would be nice for users so the summoned beings dont block them.


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 Post subject:
PostPosted: Wed May 16, 2007 9:46 pm 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
/banlist
/h # *represents /hotkey [number] ... Text stored in it or some sort of long command etc.

/entry #,string - Store info in a diary or something.... Save important info. Eg /entry 1,"Hello bla bla bla" - if you want to recall it just type /entry 1


...cant think of anything else


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 Post subject:
PostPosted: Wed May 16, 2007 9:56 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Banlist I'll add, but those others seem better left as custom features. :wink:


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 Post subject:
PostPosted: Wed May 16, 2007 9:59 pm 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
booo


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