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 Post subject: Playing two Characters with 1 IP *lol*
PostPosted: Wed Aug 16, 2006 4:51 pm 
Mister Mxyzptlk

Joined: Wed Aug 09, 2006 4:00 pm
Posts: 196
Location: Germany
Haha, look at this:

http://home.arcor.de/drunkensh33p/aaaaa.html

i think this is a big problem, if two people are playing with the same ip (Uni, Router, or something) on one Server :lol: or not? ^^


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 Post subject:
PostPosted: Wed Aug 16, 2006 4:56 pm 
Mister Mxyzptlk

Joined: Sun Aug 06, 2006 4:00 pm
Posts: 185
Location: In ur Dreams !
Dam he got a huge porn collection on his screen... :)


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 Post subject:
PostPosted: Wed Aug 16, 2006 4:57 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
The thing is some people play the same game from the same house/building, so blocking all the same IPs wouldn't be a great solution. There are ways to prevent the same application being loaded from the same computer, but blocking the IPs wont do much.

Another problem is that the socket (Sox) doesn't support giving the IP of the client... this can probably be fixed without too much hassle but the reason I worry about this is that it could prevent IP banning.


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 Post subject:
PostPosted: Wed Aug 16, 2006 5:01 pm 
Mister Mxyzptlk

Joined: Wed Aug 09, 2006 4:00 pm
Posts: 196
Location: Germany
F3aR wrote:
Dam he got a huge porn collection on his screen... :)


oh yeah :D

Spodi wrote:
The thing is some people play the same game from the same house/building, so blocking all the same IPs wouldn't be a great solution. There are ways to prevent the same application being loaded from the same computer, but blocking the IPs wont do much.

Another problem is that the socket (Sox) doesn't support giving the IP of the client... this can probably be fixed without too much hassle but the reason I worry about this is that it could prevent IP banning.


hm maybe give the user a session id and "give" all packages this session id, so one ip don't controll all the chars with the same ip, just the char with the session id.

But i think this is a lot work :o


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 Post subject:
PostPosted: Wed Aug 16, 2006 5:09 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Just to let you know, the reason both are moving at the same time is because it uses GetAsyncKeyState(), so no matter what window is selected or visible it will capture it. :wink:


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 Post subject:
PostPosted: Wed Aug 16, 2006 5:16 pm 
Dim Cheese As String

Joined: Thu Aug 03, 2006 4:00 pm
Posts: 260
Location: Canada
Spodi wrote:
Another problem is that the socket (Sox) doesn't support giving the IP of the client... this can probably be fixed without too much hassle but the reason I worry about this is that it could prevent IP banning.


Everybody I've seen seems to have a dynamic IP. IP banning, then, is useless... unless you're banning a range, which might hurt other players in the same area if there are any. Perhaps banning the account would work, if they required manual activation and/or a unique email address and confirmation. This would keep some users out who just want to be stupid, and would allow you to restrict who joins and who doesn't, in a way, as you could just refuse to activate them if you knew it was them (Reusing the same password or a similar username, for example).


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 Post subject:
PostPosted: Wed Aug 16, 2006 5:21 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Yeah I have always hated IP bans. I dont even really plan on banning since I find it a pretty bad way to solve things and only a last resort.

I think this may be something I will leave to people to handle themselves in their game on how they want to approach "the bad seeds". Account activation is a good idea - you can also do email confirmination. :wink:


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 Post subject:
PostPosted: Wed Aug 16, 2006 6:38 pm 
Mister Mxyzptlk

Joined: Sun Aug 06, 2006 4:00 pm
Posts: 185
Location: In ur Dreams !
u never know who is good or bad
so u take a wild guess with when u email conf? :)


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 Post subject:
PostPosted: Wed Aug 16, 2006 7:43 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Well email confirmation makes it more difficult to create an account, especially if you only allow one account per email. :wink:


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