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 Post subject: Characters growing up?
PostPosted: Thu Mar 29, 2007 11:31 pm 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Ever wonder... will the charaters in mmorpgs die of old age...?
the common answer is, "nah they will probably get blasted or slashed into a pile of shit before they get a chance to age!" :D

Well, the topic is, should characters in games grow up? or should they remain a child or a teenager?

So far, the only game that I came across with the character growing up (although by travelling into the future... sort of) is Link in the legend of zelda series.

so... should they age or should they not? :?


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 Post subject:
PostPosted: Fri Mar 30, 2007 12:07 am 
Richardf's Evil Minion

Joined: Mon Mar 26, 2007 7:58 am
Posts: 111
A lot, if not all, decent MUDs do that. And in most cases, when your character reaches his races oldest possible age, you get the option to reincarnate, and take some of your old power over to your new self.

But it depends on what race you take. While Humans usually die at 80, Dragons are Immortal most of the times.


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 Post subject:
PostPosted: Fri Mar 30, 2007 6:52 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
I think that if you want to play a game for 60 years, long enough for your character to go from 20 to 80 years old to die, then sure, let them die. :P

Characters dieing is heavily against the idea of continuous development through attributes. RPGs are heavily based on your character, not your personal skill at playing the game. Doing this would take those who play a lot, and cripple their character greatly. Most people probably won't even want to play because all they work for ends up dieing... of old age. Even if you do get to start over again, that just means you're starting over as a stronger newbie, doing the same crap as you did before, but getting a bit farther this time before you die.

The only time the characters should ever die off completely besides when doing a "hardcore" type setting where death is permanent is if you cleverly implement it into the gameplay where, for example, you have to sacrifice yourself to the gods, but you are re-incarnated at a completely new world. You are weaker, yes, but the game play is not the same - you don't do the same crap as you did when you were this weak before since it is a totally new world. If you have any type of PvP, though, you have to allow people to build back up to their original strength quickly or else those PvP lovers wouldn't want to sacrifice them self.


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 Post subject:
PostPosted: Sat Mar 31, 2007 12:10 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Erm... yeah, it was just a thought.
well, the idea was suppose to be used so, the characters will go through stages. (child, weak; teen, developing; teenage, strong, but emotionaly weak; adult, strong in all points; old age(can be prevented by something. example, a kind of serum))

the time in games differ from the world. Example, a week is a month and a month is a year.

And I find aging should make a game more... featureful. Example, different jobs only can be done at different age and so on.
I dunno... ... comments anyone?


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 Post subject:
PostPosted: Sat Mar 31, 2007 12:20 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Quote:
teenage, strong, but emotionaly weak


For a guy, maybe, but most teenage girls are the exact opposite - emotion whores. :lol:

Sounds like it'd be pretty limiting. You have two approaches as far as I see:
1. Age by time online - you will end up having to play at a pre-defined pace, which will either be too fast or too slow for you, to experience everything you want to.
2. Age by elapsed time - majority of people will play, say, 1 hour a day average. Anyone playing more then this, especially those playing 5-10 hours a day, would be pissed.


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 Post subject:
PostPosted: Sat Mar 31, 2007 12:28 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Hm... I wonder if its possible, if we make them send their save data to an online database, then the information of the characters will change(age) there by time. if their characters reach an old age(if the player doesn't log on often anymore) we can freeze the ageing process at the database.

Quote:
For a guy, maybe, but most teenage girls are the exact opposite - emotion whores.
:lol: :lol: :lol: :lol: :lol:


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 Post subject:
PostPosted: Sat Mar 31, 2007 12:47 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Well my very unclear point was that people play at different speeds and for different lengths of time. The only way I could think you would want to add in aging is if it is done side-by-side with their character progress, but that'd be no fun.


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 Post subject:
PostPosted: Sat Mar 31, 2007 5:31 am 
TANSTAAFL

Joined: Mon Oct 02, 2006 11:51 pm
Posts: 658
Location: Turlock, CA
Maybe a system like Fable. Great game. :D


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 Post subject:
PostPosted: Wed Apr 04, 2007 3:24 am 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
Fable... never heard of it. :P


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 Post subject:
PostPosted: Wed Apr 04, 2007 8:38 am 
Bytewise Operator

Joined: Tue Mar 06, 2007 1:19 pm
Posts: 141
Location: Usa, Pa
ComicNin wrote:
Fable... never heard of it. :P


You don't want to play anyways, it sucks so badly..


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 Post subject:
PostPosted: Thu Apr 05, 2007 8:18 pm 
TANSTAAFL

Joined: Mon Oct 02, 2006 11:51 pm
Posts: 658
Location: Turlock, CA
Mayne wrote:
ComicNin wrote:
Fable... never heard of it. :P


You don't want to play anyways, it sucks so badly..

WAHT!!! I must say Sir, although I disagree with your accusations, I will defend to the death your right to say it.

It was a short game and lacked a lot of the things Lionhead Ltd. promised, but it was still a very cool game, one of my favorites for RPGs, next to 'The Elder Scrolls' games of course. Can't wait for Fable 2, gonna be so great. :D


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 Post subject:
PostPosted: Fri Apr 06, 2007 12:28 pm 
+7 Claymore of Slaying

Joined: Fri Mar 23, 2007 10:43 am
Posts: 575
HeavenTorn wrote:
Mayne wrote:
ComicNin wrote:
Fable... never heard of it. :P


You don't want to play anyways, it sucks so badly..

WAHT!!! I must say Sir, although I disagree with your accusations, I will defend to the death your right to say it.

It was a short game and lacked a lot of the things Lionhead Ltd. promised, but it was still a very cool game, one of my favorites for RPGs, next to 'The Elder Scrolls' games of course. Can't wait for Fable 2, gonna be so great. :D


:lol: :lol: :lol: :lol: :lol: :lol:

Well, better check it out 4 myself then :D
Erm, yeah. Other than the graphics... I don't really get the game.


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