vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
It is currently Fri May 24, 2013 9:21 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Key
PostPosted: Mon Mar 19, 2007 2:24 am 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
Well, seeing as Player-Housing won't be added into vbGORE any time soon, not at least til a Tut is done up for it anyway, I'm wondering, if a Key Item AL could be introduced. Not only for player houses, but just to keep n00bs out of certain areas, have places only people that have done certain things, and therefore have a key, ect.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 2:33 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
I could go either way on this one. We'll see what more people have to say about it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 3:26 am 
Arithmophobia

Joined: Wed Sep 20, 2006 4:00 pm
Posts: 335
Keys would be a great idea, for instance high lvl caves, were you need a key from a quest to enter.

please put this in spodi.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 10:58 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Well the thing is that doesn't really solve having only the people with the key enter - if you open the door, anyone can go through until the door closes.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 1:33 pm 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
Well, maybe have it only as a warp...so, I'm not good a code, but I'll give it a shot:

Code:
If Player has Item1 'The Key
Warpto Map2
Else
ShowMessage: You need a key to opn thi door
End If


Just as simple as that...but in working order, of cource. Now That would be cool :) Just for starters anyway ;) We can build upon it future versions, or even after v1


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 1:35 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Just warping them kinda ruins the point of it in my opinion. If you were going to do that, just make a special Exit attribute that checks for a certain item in their inventory.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 1:38 pm 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
True...and with your way, the player would only have to make sure that the door does close after entering :P

So long as something is made, I'm happy :)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 2:19 pm 
+3 Gloves of Agility

Joined: Fri Mar 02, 2007 10:31 pm
Posts: 165
what if the door automatically closed behind each player as they went through with a key. I'd really like to see something like this integrated.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 2:33 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Or the door automatically closes a few seconds after being opened.


Top
 Profile  
 
 Post subject: yea
PostPosted: Mon Mar 19, 2007 2:40 pm 
yea i like that idea


Top
  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 3:28 pm 
+3 Gloves of Agility

Joined: Fri Mar 02, 2007 10:31 pm
Posts: 165
Spodi wrote:
Or the door automatically closes a few seconds after being opened.


No I'm talking instant. So only the person with the key would be able to get through.


Top
 Profile  
 
 Post subject: yea
PostPosted: Mon Mar 19, 2007 3:30 pm 
yea thats a good idea


or you can script it that the person automatically moves through the door like in runescape


Top
  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 10:25 pm 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
Spodi wrote:
Or the door automatically closes a few seconds after being opened.


Yea, that would be good, because sometimes players also want to follow there friends...but, it wouldn't be that long...like, only 2 or 3 secs. ;)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 10:34 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
2-3 seconds would be quite hard to cram a few people through a door. Anyways, I'll decide what to do with it if I do it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 19, 2007 11:56 pm 
TANSTAAFL

Joined: Mon Oct 02, 2006 11:51 pm
Posts: 658
Location: Turlock, CA
actually, this still wouldn't work out. why don't you just make it that if you don't have the right "item" or "level" or whatever, whether the door is open or not. Then again, this still might not work, only because there is player collision detection, and a player can block the way from another player, (a doorway for example) so, you'll need something for that, since pvp using that whole collision thing, but you can't just make it that if a player goes on it there is no collision, since someone pvping can exploit it. well, i have an answer to this problem... but, it's not worth saying since it'd probally involve a lot of changes.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group