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Revolutionizing Visual Basic ORPG Development
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 Post subject: Re: Universal Worlds Sprite Update... [Update: Sept. 6th, 2009]
PostPosted: Tue Sep 08, 2009 9:53 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
That looks much better man...it looks like running now :P


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Sept. 6th, 2009]
PostPosted: Tue Sep 08, 2009 10:38 pm 
Illegal Operation

Joined: Sun Jun 07, 2009 3:09 pm
Posts: 417
Location: poririn-poriri-pori-pororocca
cool :) it somewhat gave me the motivation to clarify it.

Anyway hope that helps nitemare. *thumbs up


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Sept. 6th, 2009]
PostPosted: Mon Sep 28, 2009 9:27 pm 
Wizard of Xor

Joined: Thu Apr 19, 2007 9:42 pm
Posts: 249
Location: Unknown
sorry no new works, Ive been overworked from school and my pre-engineering class, so ive hit another artists block and am now asking you all for some ideas, though I can assure you we will begin posting some of our concept artwork and stuff like that for monsters, bosses, and environments sometime soonish....
currently im drawing up blueprints for different areas in UW
so once again if you have any ideas for equipment for UW Id like to hear them, or see your drawings of them if you feel like it, and ill do my best to make an item similar to your description/drawing.


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Sept. 6th, 2009]
PostPosted: Sun Oct 11, 2009 5:01 pm 
Wizard of Xor

Joined: Thu Apr 19, 2007 9:42 pm
Posts: 249
Location: Unknown
still working on frames but in the mean time though Id show off some new weapons, The Naginata Swords....
just a preview of some Ideas for the Naginata Swords

Image

comments? ideas? would love to have some more feedback on items...


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Tue Oct 27, 2009 7:39 am 
Newbie

Joined: Sat Oct 24, 2009 1:22 pm
Posts: 4
Location: Queen Creek, Arizona
Very nice work. :)


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Thu Oct 29, 2009 3:29 pm 
Wizard of Xor

Joined: Thu Apr 19, 2007 9:42 pm
Posts: 249
Location: Unknown
hahahahaha thanks glad you like them


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Tue Nov 24, 2009 11:01 am 
Source Code Swashbuckler

Joined: Mon Mar 03, 2008 1:07 pm
Posts: 30
Dude, you're AWESOME :D


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Sat Nov 28, 2009 9:05 pm 
Bytewise Operator

Joined: Mon Mar 30, 2009 12:21 pm
Posts: 133
Location: Behind You.
You're amazing man!!! You're like a Pixel Art Legend, i worship you o.O you have some mad skills man keep going! WOOT XD


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Sat Nov 28, 2009 11:22 pm 
Wizard of Xor

Joined: Thu Apr 19, 2007 9:42 pm
Posts: 249
Location: Unknown
lol now we're exageratting things a bit, thanks though, sadly I haven't had much time for pixel art for UW, because Ive been working on managment of the project, as well as school..... but soon ill get back into the swing of things


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 Post subject: Re: Universal Worlds Sprite Update... [Update: Oct. 11th, 2009]
PostPosted: Fri Mar 19, 2010 8:50 am 
Newbie

Joined: Sat Oct 24, 2009 1:22 pm
Posts: 4
Location: Queen Creek, Arizona
Hows the project coming along? Are you guys still working on it, oh and can you accept my account on your forums? Thanks. :D


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