vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Re: vbGOREmania
PostPosted: Mon Nov 17, 2008 11:36 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Thanks, good idea. With my next release, I'll do that. I'm just Trying to finish up Job Skills before I release it though. With this release, I'll also have a read me file that explains how to use the various features that may be a bit difficult to understand, like Player Housing.


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 Post subject: Re: vbGOREmania
PostPosted: Mon Nov 17, 2008 1:17 pm 
Bytewise Operator

Joined: Thu Jul 24, 2008 12:44 pm
Posts: 132
Sweet.

For some people it would be very helpful.
If you need any help, You know where to contact me eh?!

Great job!


Last edited by Tharsten on Tue Jul 13, 2010 5:59 am, edited 1 time in total.

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 Post subject: Re: vbGOREmania
PostPosted: Mon Nov 17, 2008 3:09 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Thanks! Actually, I could use some help with graphics for the job system. Here's what I could use:
* A couple Plant monsters (i.e. ent)
* A graphic Wood Logs
* A graphic of at least one Herb
* An empty glass vial


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 Post subject: Re: vbGOREmania
PostPosted: Tue Nov 18, 2008 7:03 am 
Bytewise Operator

Joined: Thu Jul 24, 2008 12:44 pm
Posts: 132
I can make that, but do you want a certain style, custom made? Or you just need random graphics to show the job system?

Sounds good btw!


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 Post subject: Re: vbGOREmania
PostPosted: Tue Nov 18, 2008 11:44 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
mainly just something to show the job system. I can always take what you give me and put my good magic to use to make it work.


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 Post subject: Re: vbGOREmania
PostPosted: Sat Nov 22, 2008 5:04 am 
Bit Baby

Joined: Tue Sep 02, 2008 12:33 pm
Posts: 382
Location: United Kingdom
Hey gore,

So i finally downloaded your version of vbgore just now, and im very impressed. some very good work.

However, a lot of the bug fixes that are dotted around the forum haven't been put in your version. Its a shame really, cus with those added in, it would become quite a good start for vbgore beginners.

When i first got vbgore, i made sure all known random bug fixes etc were added in to my game, to make it better in the long run/

Thought id just let you know ^^


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 Post subject: Re: vbGOREmania
PostPosted: Sat Nov 22, 2008 7:28 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
oh? What sort bug fixes are there? Ill add them in.


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 Post subject: Re: vbGOREmania
PostPosted: Sat Nov 22, 2008 12:48 pm 
Bit Baby

Joined: Tue Sep 02, 2008 12:33 pm
Posts: 382
Location: United Kingdom
Umm, stuff like fixing the look left/right so your head doesn't go all the way round at 360 degrees. There are a few little things like that.


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 Post subject: Re: vbGOREmania
PostPosted: Sat Nov 22, 2008 11:01 pm 
Richardf's Evil Minion

Joined: Thu Jul 17, 2008 5:53 am
Posts: 105
Location: Japan
GoreMania wrote:
oh? What sort bug fixes are there? Ill add them in.

I had posted a bunch of bug fixes and such on the forums here in the past:

http://www.vbgore.com/forums/attack-delay-packet-flood-bug-+-fix-t8108.html

*NOTE on this next one make sure you read the comments after because it turned out that i fixed the rule rather than the exception so its better to fix the one that is the exception so you dont have to re-write the rest (its an error where the data going into the packet is built in the wrong way)
http://www.vbgore.com/forums/data-server-playsound3d-bug-+-fix-t8019.html

*Performance tweak for packet building engine
http://www.vbgore.com/forums/small-tweaks-to-server-code-to-improve-performance--t8070.html

There were a couple others that i never posted about but i'll have to take a look at my old notes when I get a chance- I'll PM you. Nice work btw.


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 Post subject: Re: vbGOREmania
PostPosted: Sun Nov 23, 2008 7:31 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Hey, thanks for the info and the support. I'm mostly done with the other two new job skills I'm adding: Alchemy and Crafting. So, after I finish those, I'll release the new verision of vbGOREmania. Then I'll set to work on adding those fixes u mentioned. 8)


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 Post subject: Re: vbGOREmania
PostPosted: Sun Nov 23, 2008 8:35 am 
Bytewise Operator

Joined: Thu Jul 24, 2008 12:44 pm
Posts: 132
I cant wait!


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 Post subject: Re: vbGOREmania
PostPosted: Sun Nov 23, 2008 7:03 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
I have updated vbGOREmania to version 5! The link is in the first post. I also added a list of features to that post.

Here's some screen shots of it:


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 Post subject: Re: vbGOREmania
PostPosted: Sun Nov 23, 2008 7:05 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
... And some more screen shots... (to tingle those taste buds)


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 Post subject: Re: vbGOREmania
PostPosted: Mon Nov 24, 2008 12:23 am 
Mister Mxyzptlk

Joined: Thu Jun 19, 2008 12:37 pm
Posts: 180
Dude
I bet everyone here just fell head over heals fir you now


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 Post subject: Re: vbGOREmania
PostPosted: Mon Nov 24, 2008 1:14 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
*stares*

:o

DUDE!!!! :D :D :D

You're officially my best friend. :P


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