vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Player Housing
PostPosted: Sun Oct 26, 2008 1:13 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Just an update for those of you who are awaiting my housing tutorial. It's coming along. It will be done this week.

Features
* Houses come with servants; through which you can:
- Buy the house (if not already bought)
- Sell the house (if you own it)
- Put items for sale (if you own house), and visitors can buy them through the servant
- Rest (like you would at an inn)
- Access bank and mail (if you own house)
- Furniture (not sure I'll implement this)

Everything is done but the selling of the house and the furniture (which i am debating doing).

I would have done instanced properties, but it would involved tremendous changes to the server and I have not the time to invest in that detailed an option...at least not yet.

So, hang tight. The housing will be done very soon and I'll put up the tutorial. (It's a huge tutorial. Huge even next to my mount and shield one :P )


Next tutorial after this one is finished? A Damage paper layer which shows damage on the various characters!


Last edited by GoreMania on Sun Oct 26, 2008 5:17 pm, edited 2 times in total.

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 Post subject: Re: Player Housing
PostPosted: Sun Oct 26, 2008 1:24 pm 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
Ooh, sounds awesome. :3


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 Post subject: Re: Player Housing
PostPosted: Mon Oct 27, 2008 4:17 am 
Bit Baby

Joined: Tue Sep 02, 2008 12:33 pm
Posts: 382
Location: United Kingdom
Good work Gore, sounds really good ^^


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 Post subject: Re: Player Housing
PostPosted: Mon Oct 27, 2008 1:01 pm 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
Wow, I'm looking forward to it.


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 Post subject: Re: Player Housing
PostPosted: Mon Oct 27, 2008 5:57 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Ok, everything is done and working. I'm going to try to implement moveable furniture...somehow. Not entirely sure how I will do this. Making the furniture dropable items wont really work as items dropped on map are on a layer below user. And the maps aren't instanced. So, my idea is to make NPC furniture (and hide the health/mana bar for them). The neat thing about doing this will be that the furniture can be destroyed (and it could respawn like an npc). Just not sure how you would go about moving the furniture or buying it. Anyways, I'm open to ideas.

Meanwhile, I posted a preview of the house servant menu


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 Post subject: Re: Player Housing
PostPosted: Mon Oct 27, 2008 7:47 pm 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
Cool dude, are you gonna put this in a vbgore client and release it?


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 12:12 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
Why would he do that? It'd be better if he just post the code for this up here and then people can put it in where they want. Also we can't really expect him to do that, he already does so much already :D


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 4:01 am 
Bytewise Operator

Joined: Fri Feb 01, 2008 10:24 pm
Posts: 131
Kyori wrote:
Why would he do that? It'd be better if he just post the code for this up here and then people can put it in where they want. Also we can't really expect him to do that, he already does so much already :D

For the heck of it?


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 4:15 am 
Bit Baby

Joined: Tue Sep 02, 2008 12:33 pm
Posts: 382
Location: United Kingdom
Awesome preview gore ^^

GoreMania wrote:
A Damage paper layer which shows damage on the various characters!


Also, what do you mean by this exactly? You mean what vbGore already has..displaying the damage on the character?
I'm just a little confused by what you meant :)


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 4:19 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
Thanks for the support. Actually, I do plan on allowing people to have a copy of the source code with my mods already in there (after I finish all the tutorials I have planned). :) I'm hoping to have the furniture feature in there soon and to post the tutorial for the housing by the weekend. Got quite a few more tutorials and features I'm going to make afterwards 8)

Quote:
Awesome preview gore ^^

GoreMania wrote:
A Damage paper layer which shows damage on the various characters!


Also, what do you mean by this exactly? You mean what vbGore already has..displaying the damage on the character?
I'm just a little confused by what you meant



Oh, I mean showing torn clothes, damaged armor, cuts, or whatever. To make it look like the player is actually hurt.


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 4:29 am 
Bit Baby

Joined: Tue Sep 02, 2008 12:33 pm
Posts: 382
Location: United Kingdom
GoreMania wrote:
Got quite a few more tutorials and features I'm going to make afterwards 8)


Kool, what have you got in mind. I'm always willing to help, as the same with the community.

Quote:
Oh, I mean showing torn clothes, damaged armor, cuts, or whatever. To make it look like the player is actually hurt.


Ahright! Makes sense now. Yea that sounds like a pretty kool feature, good luck :)


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 Post subject: Re: Player Housing
PostPosted: Tue Oct 28, 2008 5:10 am 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
DarkSummon wrote:
Kool, what have you got in mind. I'm always willing to help, as the same with the community.


Some things I'd like to do include making things less dependent on the chat box, secondary skills (like mining, smithing, alchemy), class bonuses, elemental bonuses, etc.


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 Post subject: Re: Player Housing
PostPosted: Fri Oct 31, 2008 4:01 pm 
Bytewise Operator

Joined: Wed Oct 08, 2008 8:09 am
Posts: 148
DONE!!!! I Finished Player Housing!!! I'll have the tutorial on it tonight or tomorrow. Until then, I attached a preview that'll tingle your taste buds! 8)


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