vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: I saw a need for it.
PostPosted: Tue Aug 26, 2008 9:58 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
;)


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 Post subject: Re: I saw a need for it.
PostPosted: Tue Aug 26, 2008 10:30 pm 
Wizard of Xor

Joined: Thu Apr 19, 2007 9:42 pm
Posts: 249
Location: Unknown
nice, yeh there would be a big need for one in vbgore


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 1:17 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
sweet, that looks awesome! I was thinking vbGore should have one of those.


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 3:53 am 
Annul Debugger

Joined: Sat Mar 08, 2008 6:59 am
Posts: 524
Niceeee nex666 :D I'm sure this will help developers with their game


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 4:03 am 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
vbGORE already has a perfectly good updater though.


Oh well, hopefully this one is better :D


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 9:35 am 
Annul Debugger

Joined: Sat Mar 08, 2008 6:59 am
Posts: 524
Yeah, I know Darky, but still...this looks better and I hope it functions better :)


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 12:17 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
Features:
    -Open source client (but not the libraries I made for it to use).
    -You can change the website/game name/logo through the config if you're not familiar with code or change the source code in the actual client if you are (this way all the config will be hidden from the user).
    -Easy to edit/work with xml files used for defining updates, you can update any kind of game file anywhere as long as you upload that file to a web server.(will provide space on vbgore for this)


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 Post subject: Re: I saw a need for it.
PostPosted: Wed Aug 27, 2008 10:55 pm 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
No need. Just have a graphic with the bar going halfway.





I kid ya, good job Nex.


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 Post subject: Re: I saw a need for it.
PostPosted: Thu Aug 28, 2008 8:32 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
Darkfrost wrote:
vbGORE already has a perfectly good updater though.


Oh well, hopefully this one is better :D

my thought as I saw this...
maybe we were the only 2 to get the old one working? :P
xD

well I'll definetly look into it, maybe theres some nice Ideas I could use :P
C#?


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 Post subject: Re: I saw a need for it.
PostPosted: Thu Aug 28, 2008 12:05 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
C# indeed ;)


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 Post subject: Re: I saw a need for it.
PostPosted: Thu Aug 28, 2008 4:12 pm 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
Does this one use the whole checking each file method, like the vbgore one does, or can we just send it a list of files to update, if it sends us a game version number?

Because looping through the files for a whole game takes a while, and that would be awesome :D


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 Post subject: Re: I saw a need for it.
PostPosted: Thu Aug 28, 2008 5:52 pm 
Hungry Zombie

Joined: Sat Jun 05, 1976 10:06 pm
Posts: 3179
Location: Auckland, New Zealand
What it does is send the "Update.xml"

Compares it with the "Update.xml" in the local directory, the update.xml contains a list of files like: local name, server name, version

If the version is greater then it downloads it (or if it doesn't exist on the client end it downloads it too)

So theoretically you could just give the users the update.exe and it could download the whole game too ;)

Edit: There's also an editor/builder for this update.xml file that's easy to use (called Update builder, automatically uploads it to the site too ;))


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 Post subject: Re: I saw a need for it.
PostPosted: Thu Aug 28, 2008 6:27 pm 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
Win.


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 Post subject: Re: I saw a need for it.
PostPosted: Fri Aug 29, 2008 6:54 pm 
+7 Claymore of Slaying

Joined: Sun Apr 01, 2007 6:34 pm
Posts: 577
So... how do you get it?


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 Post subject: Re: I saw a need for it.
PostPosted: Fri Aug 29, 2008 7:34 pm 
=^.^= Kitty =^.^=

Joined: Tue Jun 03, 2008 11:01 pm
Posts: 963
Location: In Koredai
It's on the bottom of that cliff over there. :P


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