vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
It is currently Mon May 20, 2013 6:30 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Improved GRH system
PostPosted: Fri Sep 19, 2008 12:47 am 
Source Code Swashbuckler

Joined: Wed Aug 27, 2008 4:06 pm
Posts: 42
Location: Sydney, Australia
I for one would love to see a more user-friendly GRH system. Currently it takes me forever to import my graphics, and when looking ahead at doing a tonne of tilesets.... its painful.

Isn't there a way we can eliminate the GRH system totally and rather use its core features in addition to the way RGPXP tilesets are read?

Ideally... you want to be able to import a sprite and have as many frames as you want for each animation - without going through all the manual bother of editing text files and cop/pasting crap. But in saying that, GRH system lets me do things the other didnt so im not complaining.


Top
 Profile  
 
 Post subject: Re: Improved GRH system
PostPosted: Sat Oct 11, 2008 3:42 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
Nex is workin on it ;)
Software to make management easier


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group