vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Npc MultiQuest Support
PostPosted: Sat Dec 01, 2007 10:18 am 
Third Cho Aniki Brother

Joined: Wed Oct 11, 2006 7:01 am
Posts: 443
I was adding quests to Drasil a few days ago, and i noticed that npcs could only hold one quest.

I think this is making the Quest system VERY limited, seeing as you can't link quests to makke a chain quest or so.

I tried doing it myself, but I don't really know what functions to call, what to edit, and what does what :(


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 Post subject:
PostPosted: Sat Dec 01, 2007 10:24 am 
+7 Claymore of Slaying

Joined: Sun Apr 01, 2007 6:34 pm
Posts: 577
Agreed, im having the same problem with adding quests to drasil.


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 Post subject:
PostPosted: Sat Dec 01, 2007 10:34 am 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
Posts: 3842
Location: Behind you!
wtf? does drasil have a 40 man team now >.<


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 Post subject:
PostPosted: Sat Dec 01, 2007 10:38 am 
+7 Claymore of Slaying

Joined: Sun Apr 01, 2007 6:34 pm
Posts: 577
lol not really just pretty much a 5 man team (me, evilkukka, sandopan, burak, spodi (i think)) well atleast we are the only ones busting our asses to prepare for the release Monday >.<


Last edited by Twilight920 on Sat Dec 01, 2007 10:40 am, edited 1 time in total.

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 Post subject:
PostPosted: Sat Dec 01, 2007 10:39 am 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
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Location: Behind you!
^^ lol alright then


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 Post subject:
PostPosted: Sat Dec 01, 2007 12:49 pm 
Third Cho Aniki Brother

Joined: Wed Oct 11, 2006 7:01 am
Posts: 443
What's your view on this feature, NoTexistant?


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 Post subject:
PostPosted: Sat Dec 01, 2007 12:49 pm 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
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Location: Behind you!
it would make a lot less people in the towns :D
ya i think its a good idea


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 Post subject:
PostPosted: Sat Dec 01, 2007 4:53 pm 
Third Cho Aniki Brother

Joined: Mon Aug 06, 2007 10:02 am
Posts: 449
I did "multiquest npc's" for my game, and it takes some rewriting to do.. You have to rewrite most of the questcode both in the client and in the server ;)


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 Post subject:
PostPosted: Sat Dec 01, 2007 11:26 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
Nemesis156 wrote:
I did "multiquest npc's" for my game, and it takes some rewriting to do.. You have to rewrite most of the questcode both in the client and in the server ;)


Everyone in the world would love you twice if you made a guide for it.

In my opinion, this is the biggest drawback to vbGore.

I have to make dozens of NPC's to have a quest-rich town. -___-


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 Post subject:
PostPosted: Sun Dec 02, 2007 1:04 am 
Arithmophobia

Joined: Wed Nov 21, 2007 12:23 pm
Posts: 317
Yeah sandopan is right it will be very very good if u can write a guide or wiki for us...i think this feature is a must have for all...
Cya!


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 Post subject:
PostPosted: Sun Dec 02, 2007 6:14 am 
Slave to the BB

Joined: Sun May 27, 2007 6:54 am
Posts: 3110
Location: new york
this is one of the few features that pops up in this section that would actually make sense to go into an official release.
if spodi does decide to go back to vbgore for other than bug fixes, this might be something to consider.


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 Post subject:
PostPosted: Sun Dec 02, 2007 10:45 am 
Third Cho Aniki Brother

Joined: Mon Aug 06, 2007 10:02 am
Posts: 449
Well it would take ALOT of work to write a tutorial for it, since i rewrote ALL the questcode for my game to make it window-based.. But well, if enough people want me to write a tutorial I could whip something up I guess


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 Post subject:
PostPosted: Sun Dec 02, 2007 1:52 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
Nemesis156 wrote:
Well it would take ALOT of work to write a tutorial for it, since i rewrote ALL the questcode for my game to make it window-based.. But well, if enough people want me to write a tutorial I could whip something up I guess


Image


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 Post subject:
PostPosted: Sun Dec 02, 2007 2:27 pm 
Arithmophobia

Joined: Wed Nov 21, 2007 12:23 pm
Posts: 317
Yes please make it for all us!!!

Image

(Based on sandopans image)
:lol:


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 Post subject:
PostPosted: Sun Dec 02, 2007 3:16 pm 
(>^_^)>Kirby<(^_^<)

Joined: Sun May 20, 2007 10:34 am
Posts: 851
hey, if you wanted to, you could just put in the window-based quest system with that if that would be easier. Most people want to use both of those.


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