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Revolutionizing Visual Basic ORPG Development
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 Post subject: a few additions to skills/spells
PostPosted: Wed Mar 21, 2007 1:13 pm 
Arithmophobia

Joined: Wed Sep 20, 2006 4:00 pm
Posts: 335
I love spells at the moment, but I think there should be a few new upgrades.

for a start there is a bar were you can fire sells, and a tiny spell book that holds 4 slots, The spell books size should increase.

secondly mabey make some spells hidden for each class for instance if your warrior when your start, the heal spell is not on the action bar.


new ways to gain skills, I was thinking last night, the only way to get spells at the moment is through quests, all the spells are on the action bar at the time, mabey you should be able to get some spells through clicking a use once item?.

skills requing items, Skills at the moment cost mana, I think it would be cool if you could make other costs for instance items.


thanks zidsal.

Most of thse are proberly biased towards my game, but you never know.


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 Post subject:
PostPosted: Wed Mar 21, 2007 1:25 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Quote:
for a start there is a bar were you can fire sells, and a tiny spell book that holds 4 slots, The spell books size should increase.


Not sure what you mean.

Quote:
secondly mabey make some spells hidden for each class for instance if your warrior when your start, the heal spell is not on the action bar


Then just don't give them the spell.

Quote:
mabey you should be able to get some spells through clicking a use once item?.


Would be easy to by yourself. :wink: Don't think I'll put this in directly.

Quote:
skills requing items, Skills at the moment cost mana, I think it would be cool if you could make other costs for instance items.


Again, easy to add yourself. :wink:


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