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Revolutionizing Visual Basic ORPG Development
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 Post subject: Player to Player Trading
PostPosted: Tue Jan 30, 2007 2:19 pm 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
I'm suppirsed no one has suggested this....but anyway. :)

Trading: without it, the game's encomeny doens't move. The rich become richer, and the poor will stay poor. The porr, will levae the game, and soon the rich will too, because all the others have gone...because there were poor :o

Now, Player to NPC trading, as in buying and selling stuff in a shop is fine...but, Player to Player is also good. Its gives the player the option of selling tuff at a high price, and buying stuff at lower prices, if they can ;) They can also sell off the extra stuff to others, making monye without losing anything he needs....

This feature should be put on the proity list, as the feature to come out within the next few versions. Just look at Rs (Its still a sad game, yes ;) But if you go onto world 1, and into Varrock....most the people, are selling and buying anything, at prices which wouldn't be in a shop...in fact, some of the items selling there are not even in shops.

To have a successfu; game, with items, you need trading.....any questions? Or can I rest my case, and wait for thsi to come out :lol:


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 Post subject:
PostPosted: Tue Jan 30, 2007 3:09 pm 
13375p34k3r

Joined: Wed Jan 03, 2007 7:53 pm
Posts: 495
Location: Canada
Its on the todo list. So theres no reason to put it up anymore


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 Post subject:
PostPosted: Tue Jan 30, 2007 3:22 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Its pretty much a given for any game with an economy to have a method of secure trading. :wink:


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 Post subject:
PostPosted: Wed Jan 31, 2007 1:53 pm 
Verblundgalet

Joined: Tue Jan 09, 2007 12:44 pm
Posts: 684
Location: Brisbane, Australia
Sweet...I hope to see thsi in action soon ;)


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