vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Inventory SFX
PostPosted: Tue Jul 01, 2008 5:45 pm 
=^.^= Kitty =^.^=

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 964
Location: Oregon
For some reason when I set an item's SFX and use it in the game, it will play a random sound effect. Sometimes its the same one each time I use the item, other times it will alternate. But it is never the sfx it's supposed to be. AttackSFX still work right, but nothing generated from the inventory window will.

The SfxNum is correctly set to 21. The item is set to use 20. Majority of the time it will use 17. I've tested this on vbGore 1.0.13 and 1.0.14 and it still happens. AttackSFX remains correct though even when switched to 20, so it's not a problem with the file or array.

Hasn't anyone else had this issue or is it for some God forsaken reason local despite being a stock vbgore and sql?


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 Post subject: Re: Inventory SFX
PostPosted: Thu Jul 03, 2008 5:22 am 
Dim Cheese As String

Joined: Sat Jun 28, 2008 2:21 pm
Posts: 252
Location: Somewhere...
Axe is having the same problem as well. I'll try to maybe you should mess around with the items sfx settings.


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