vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: WTFBots missing their heads
PostPosted: Thu Jul 27, 2006 9:27 am 
woot woot

Joined: Sun Jul 23, 2006 4:00 pm
Posts: 889
hey, as i was playing vbGORE I was going around killing the wtfbots, and they would respawn and everything but sometimes they would come back without their heads. 8O It seemed as if they would lose their heads like when they turned around after respawning. I don't know if this is supposed to happen, buuut i thought it was a bit weird... :D


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 Post subject:
PostPosted: Thu Jul 27, 2006 10:04 am 
Wozzle Woozle Wozniak

Joined: Mon Jul 24, 2006 4:00 pm
Posts: 99
Hm, this happened with me too but it thought it was an armor they dropped, I'm not sure though.


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 Post subject:
PostPosted: Thu Jul 27, 2006 12:51 pm 
Fresh Meat

Joined: Wed Jul 26, 2006 4:00 pm
Posts: 21
Theres probably something wrong with the Sprite sheets, or If this engine has a paperdoll feature (weapons, armors etc that show on the sprites) Theres probably something wrong with the layout for that.


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 Post subject:
PostPosted: Thu Jul 27, 2006 2:38 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Yeah I will check into that. I have the feeling it has something to do with the Aggressive Face - when you attack or get attacked, your face changes sprites to the Aggressive Face sprite sheet. I probably didn't set something right, or it was screwed up since the last time I touched it (haven't touched the paper-doll stuff for weeks). Shouldn't take more then 30 minutes to fix, I have good ideas where the problem could be located. With an engine with as much code as this, though, it is really hard to memorize how everything works. :wink:

Thanks for the report, Blondebabe!

Btw, that reminds me Vans, item-drops arn't implimented yet. I was still deciding how I wanted to do this, and will probably take a poll on to do it. I could do either an Astonia/WoW style drop of having the grave with multiple items, direct item drops of just one item, direct item drops of a ton of items (would be harsh on the map, though), or some other way. Will take a poll on it when I'm ready to add it. :wink:


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 Post subject:
PostPosted: Thu Jul 27, 2006 8:18 pm 
Fresh Meat

Joined: Wed Jul 26, 2006 4:00 pm
Posts: 21
WOOOOOAHHH i like that idea Spodi, the grave with the multiple item selection that would be os awesome to have in a 2d game engine. Instead of the common run around stand over the object press enter and there we go. Thats boring.


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 Post subject: ...
PostPosted: Sat Aug 05, 2006 1:05 am 
+3 Gloves of Agility

Joined: Fri Aug 04, 2006 4:00 pm
Posts: 163
Location: Canada
Grave but only if there is the ability to choose what it looks like. Last thing I need is me shooting a gundam and having a oldschool grave apearing.

Not everyone is making a rpg from the medival times 8)


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 Post subject:
PostPosted: Sat Aug 05, 2006 7:01 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Yeah if I did do graves, I probably would make the grave graphic able to set through each NPC individually. :wink:


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 Post subject: ...
PostPosted: Sat Aug 05, 2006 10:59 am 
+3 Gloves of Agility

Joined: Fri Aug 04, 2006 4:00 pm
Posts: 163
Location: Canada
Awesome. Then I could have reckage of the mobile suit and you have to salvage stuff.


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