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Revolutionizing Visual Basic ORPG Development
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 Post subject: Spike
PostPosted: Tue Mar 20, 2007 1:24 pm 
13375p34k3r

Joined: Wed Jan 03, 2007 7:53 pm
Posts: 495
Location: Canada
spikefield wont show. So does that mean all the engine effects in client wont work? including spell guide.

Image


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 Post subject:
PostPosted: Tue Mar 20, 2007 2:59 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Does it never show? Works fine for me.


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 Post subject:
PostPosted: Tue Mar 20, 2007 3:04 pm 
13375p34k3r

Joined: Wed Jan 03, 2007 7:53 pm
Posts: 495
Location: Canada
No just near some random areas.


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 Post subject:
PostPosted: Tue Mar 20, 2007 3:11 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
Well it doesn't show when moving diagonal if that is what you are talking about.

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So does that mean all the engine effects in client wont work?


Not sure what one effect not displaying at certain times would have to do with all the effects not working. :wink:


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 Post subject:
PostPosted: Tue Mar 20, 2007 4:03 pm 
13375p34k3r

Joined: Wed Jan 03, 2007 7:53 pm
Posts: 495
Location: Canada
No just at spots where there's this lake's shore. Might be the blocks.


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 Post subject:
PostPosted: Tue Mar 20, 2007 4:13 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
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Location: Washington
I checked through the code, and I can find absolutely nothing that would do that. It has to be that you are casting it at a diagonal, which will be fixed in the next version.


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