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Revolutionizing Visual Basic ORPG Development
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 Post subject: can't believe no one has ever reported this
PostPosted: Fri Jan 22, 2010 1:44 pm 
Mister Mxyzptlk

Joined: Thu Jun 19, 2008 12:37 pm
Posts: 180
when you have a tileset that is larger then 800x600 ( The size of the mapeditor map )

you cannot use a tileset that is 1024x1024 because it cuts it off to 800x600

any fix for this


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 Post subject: Re: can't believe no one has ever reported this
PostPosted: Sat Jan 23, 2010 11:53 am 
Wizard of Xor

Joined: Tue Mar 17, 2009 3:48 pm
Posts: 238
Cut it up into smaller tilesets?


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 Post subject: Re: can't believe no one has ever reported this
PostPosted: Sat Jan 23, 2010 12:04 pm 
Mister Mxyzptlk

Joined: Thu Jun 19, 2008 12:37 pm
Posts: 180
ya, was thinking of doing this, but wanted to know if there was an alternate solution to doing this.


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 Post subject: Re: can't believe no one has ever reported this
PostPosted: Sun Jan 31, 2010 3:00 am 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
I've noticed this over a year ago. The SVO Mapeditor has a work around for this.


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 Post subject: Re: can't believe no one has ever reported this
PostPosted: Sun Jan 31, 2010 3:27 am 
baka

Joined: Tue Jul 08, 2008 12:17 am
Posts: 2304
Location: England, UK
Skye wrote:
I've noticed this over a year ago. The SVO Mapeditor has a work around for this.

Care to post it for the benefit of others who might be having the same issue? :)


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 Post subject: Re: can't believe no one has ever reported this
PostPosted: Sun Jan 31, 2010 1:45 pm 
Mister Mxyzptlk

Joined: Thu Jun 19, 2008 12:37 pm
Posts: 180
its on the site somewhere, but i didn't use it, because there is no souce and because they changed the code a little so it might mess things up.


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