vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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PostPosted: Sun Mar 16, 2008 8:14 am 
(>^_^)>Kirby<(^_^<)

Joined: Wed Sep 12, 2007 2:18 pm
Posts: 748
Location: New Jersey, US
You know what would be really cool? If people could customize their weapons and other equipment to match their fighting style. Like in call of duty 4 how you have perks and attachments to put on your weapons and when you use a weapon more you earn other attachments for it to make you better. Or you could have that based on an entire class of weapon, Longsword, Bow, Staff, Silly Putty, ect


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PostPosted: Fri Mar 21, 2008 11:45 am 
Wozzle Woozle Wozniak

Joined: Wed Mar 14, 2007 8:10 pm
Posts: 92
theres no game and wont be any toher game like ultima online, or tes4 off cours ebut its offline, what i mean that every thing that is discussed here is already in UO you guys should check that game, but i think such kind of game cant be perfected so i preffer trying to perfect the issues on class/level based games


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PostPosted: Sat Mar 22, 2008 12:25 am 
Lucky Number 7

Joined: Mon Feb 25, 2008 2:16 pm
Posts: 7
Location: Delft, Netherlands
If UO can't be perfected, then what was the AI of mobs like and why are devs in this genre still trying to get better AI?


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PostPosted: Sat Mar 22, 2008 2:19 am 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
ragdoll physics ftw!


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PostPosted: Sat Mar 22, 2008 5:30 am 
Wozzle Woozle Wozniak

Joined: Wed Mar 14, 2007 8:10 pm
Posts: 92
well you are right, but the ai possibilities can be endless,its an interesting subject of debate, but for rpgs i think it has to be based on the intelligence of the mob, lets say that a animal type mob just need to have 3 types of rutines, one for randomly moving around the map, another one to choose better target, or just nearest target and attack, and another one to flee from combat if the enemy is too strong. this will be a basic primitive ai.

so humanoid mobs can work together against you, as long as they are from the same faction, heal themselves protect their archer/mages, or just run away from combat.

also there are mobs with routines, so they go to work at a certain hour, then after wok maybe they goes to the local inn and then to sleep in their houses, like oblivion. but this its just a fancy ai.


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PostPosted: Sun Mar 30, 2008 7:23 pm 
=^.^= Kitty =^.^=

Joined: Sun Jul 30, 2006 4:00 pm
Posts: 926
So is it decided that we use UOs skill system?


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PostPosted: Mon Mar 31, 2008 3:01 am 
(>^_^)>Kirby<(^_^<)

Joined: Sun May 20, 2007 10:34 am
Posts: 851
Make up your own skill system!


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