vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
It is currently Wed May 22, 2013 9:34 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Community Project
PostPosted: Mon Oct 01, 2007 10:30 pm 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
Well a few of us have been talking about working together to get something to showcase vbGORE's potential. It's all just at the beginning, and I've volunteered to lead the project. We're looking for anyone and everyone to help out.

As people start undertaking tasks they can let the community know.

For everyone interested here is things to be discussing and starting to work on in short, there are plenty of posts in the forums about most of these topics if you look:
(d) = done
(name) = person currently working on feature
(p) = almost done, needs a little more work

(d)Stats - we're Sticking with the 3 stat system

(d)Exp & Levels - using default system

(p)Classes - We need some more work on the different possible classes and skill lists for them (nothing to fancy, just sort the default skills into classes and maybe add a few more)

(p)Graphics - This is going to be a toughie. We have to make sure that everything we use is royalty-free 100% Also that the tilesets look simular. We can use the default graphics and definately add a few more.

(p, striderago)GUI - I'm going to copy and paste my GUI because I think it's a real improvement and easy to use. the graphics can be changed easily too.

(ace)Storyline/Concept

(p)Skill Creating - We have a few basic skills and we really don't need too much more, but if someone has a nifty skill they want to add that would be nice.

(CodeSeeker) AI

NPC Creating

Object Creating

(striderago)Map Making - I'm making a few maps and anything anyone else makes (stick with the default titles for now) can easily be spliced together.

Logo Design

Promotional Work

Tile Design

(CodeSeeker)End User Guide

Sprite Design

Quest Creation

Dungeon Design - a dungeon is anything that is a pure hack and slash location that is not used for travel

(SepticWebAdmin - Multi Server) Server Management

(CodeSeeker) Hosting

So there we go. I'm ready to begin anytime, I just want to start to come to an agreement with everyone interested before I do. Pointless to do work that doesn't need to be done. Add more things to the list as you think about them.


Last edited by striderago on Wed Oct 03, 2007 2:49 pm, edited 5 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 01, 2007 10:49 pm 
Binary Avenger

Joined: Wed Jun 13, 2007 6:13 am
Posts: 474
Location: USA, Pa
This is a very good idea, but I won't be participating in this. Too busy. I'd love to see what you guys come up with :D!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 2:50 am 
=^.^= Kitty =^.^=

Joined: Tue Mar 20, 2007 10:46 pm
Posts: 1821
Location: Sydney Australia
The only thing I can provide is advice - which is what mostly everyone does :P

I would be glad to help with debugging for the programming if there is ever any problems.

But ... programming wise, I am just not entirely bothered ... working on my own project has really taken alot out of me


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 4:21 am 
Bytewise Operator

Joined: Wed Sep 05, 2007 6:35 am
Posts: 125
Critical hit was like 4 lines of code, provided you base it on a stat already in vbGore.
Code:
    'Generate crit damage
    Crit = (UserList(UserIndex).Stats.ModStat(SID.Agi) \ 100) + 10
    If Server_RandomNumber(1, 100) <= Crit Then
        Hit = Hit * 2
    End If


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 6:59 am 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
well if no one is actually going to help, I'll be working on my project in the meantime.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 9:04 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
For a community game, I think it is best to stay as stereotypical as possible. At least for the start. Small modifications can be made later. Firstly, you want to keep the unique ideas to your own game just so you can show off your creativity there, and secondly you want everyone to be on the same mental track. I doubt it'd take me less than a day to explain to someone what I intend Plagued Dead to look like. So for starters, maybe pick a game to mimic first in terms of how it plays, the feel of it, theme, etc.

Documentation I don't recommend for the programmer to do unless he/she "really" wants to. I personally hate it. I have grown to accept it, but documenting every thing I change can be such a huge pain. What you can do is put a little identifier comment next to stuff you change. Those who I have done work for have probably noticed these comments in their code, which look like:

Code:
'//!!


Just throw one of those next to what you change, then if you want to document your changes, you can do that later. If you have a ton of changes, you can just give them a name and store the different names elsewhere like in a little text document:

Code:
'//!! Critical Hits


Stuff like crafting, you will want to wait until the project is decently finished. The less programming that has to be done at the start, the better, because it gets you a game out faster along with it keeps the interest of those who are participating. It is quite discouraging spending 10 hours on a project and seeing absolutely no visual change. ;)

The EXP and Levels thing like I am doing for my game, that could be done easily enough, but it might be better to stay with something traditional, at least for now. That kind of system is more aimed for having a lot of stats, too, so you can really modify every detail of your character. It will also be easier to figure it out if was done more traditionally, though. But thats just me - ultimately, its your call. Server management and hosting I can handle at least for a while, preferrably when it is newly released to the public so I can catch the errors and fix them myself.

You did a good job listing off things that need to be done through-out the whole project, but I think it might be better to shrink it down a bit to what needs to be done now.

I'll be willing to help here and there, but don't expect a whole lot from me, at least right now, since I got vbGORE, Plagued Dead, and a new MMO engine I'm making from scratch all on my plate, and I "still" want to freakin' get time to learn C#. :P


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 9:18 am 
Arithmophobia

Joined: Wed Nov 22, 2006 3:02 pm
Posts: 327
Location: England, Blackpool
i have nothing to do and am really bored at the minute but i'm no good for the main things.
Well i dont mind hosting a 'second server'.

I think this would show off the multi server feature which isn't really seen.
Please give me a position as i'm really bored and i think it would be a good project to work on.

EDIT: i could also throw up a FTP server for you all to work from, only if you want me too.
Please give me a yes or no answer on he whole lot.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 9:25 am 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Sorry Striderago, don't mean to take over, but an important task that anyone can do is find graphics that relate to the theme, then Striderago or the designated graphics-man can select from all the graphics on which they think will be best. Though it would be nice to have a few graphics as a template on what kind of graphics to grab.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 10:33 am 
=^.^= Kitty =^.^=

Joined: Thu May 24, 2007 10:18 pm
Posts: 1179
Location: England
id love to do the concept/storyline


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 10:59 am 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
Spodi, don't think of it as "taking over" it's nothing like that :p
I took charge and simply wrote ideas. I agree that we do want to keep it as simple as possible, and add things later. We want a fully working game first, and then we can add to it later if we feel so inclined.
So I'll edit the list above to reflect what needs to be done first and formost and we can start having people take up what they'd like to do.
I do think I got ahead of myself (I do that a lot) and we should keep the stat system simple. So I'm going to say we leave it at the 3 stats.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 11:02 am 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
Ace, I'm putting your name on storyline/concept. Let us all know what you come up with. :)


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 11:10 am 
Arithmophobia

Joined: Wed Nov 22, 2006 3:02 pm
Posts: 327
Location: England, Blackpool
What about me?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 11:14 am 
Arithmophobia

Joined: Thu Sep 20, 2007 5:54 pm
Posts: 328
Location: Los Angeles
Sceptic take a pick of anything above :)
I want to suggest that you go with something in the Map, Object, NPC route. In that order of importance. Just let me know what you want to work on and I'll edit it above.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 11:20 am 
Source Code Swashbuckler

Joined: Sun Sep 16, 2007 4:24 am
Posts: 32
Location: england
i will try help with something though i am very new to VB gore


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 02, 2007 12:06 pm 
Slave to the BB

Joined: Sun May 27, 2007 6:54 am
Posts: 3110
Location: new york
i say we use nex's graphics. i'm not a huge fan of the chibi/animie style but it just makes sense for a vbgore community created game to use the already submitted vbgore community sprites. of course we'd still need someone who can do tiles of a matching style.
i'm down for any programming, so that makes at least 2 of us on that end, and the more the merrier. if we were to set up some sort of cvs, what could eventually happen is if we come up with 10 things that should be added we can each take on a specific feature so all the coding isnt lumped on to one person.
i'm in a bit of a rush so i didnt get a chance to actually read most of this thread, later tonight when i have time i will be able to comment on all of it. i just wanted to state that i'd fully support this project. now that we have our own forum section, over the next few days we can do alot of discussing, and maybe get a real start this weekend.
step 1 is someone take the current release of vbgore and apply all the 1.1 changes to it so we have a clean, up to date source tree to start with.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group