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 Post subject: sprite pixels
PostPosted: Fri Sep 14, 2007 2:59 pm 
(>^_^)>Kirby<(^_^<)

Joined: Wed Sep 12, 2007 2:18 pm
Posts: 748
Location: New Jersey, US
as i've said before, i'm a noob so my question is what are the dimensions(in pixels) of the average sprite? i seriously have no clue so some help would be greatly appreciated.


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 Post subject:
PostPosted: Fri Sep 14, 2007 5:36 pm 
+7 Claymore of Slaying

Joined: Tue Aug 14, 2007 7:12 pm
Posts: 595
look it up in the Grh Folder, just double click on the sprite image , view it in paint , get the X and Y cord. simple...

if its encrypted, view the sprite in VbGORE prntscrn, crop the image, get the X and Y.


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 Post subject:
PostPosted: Fri Sep 14, 2007 5:48 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Why would it be encrypted unless he encrypted it?

The default size is 32x46 I believe, but you can use any size you want. If you use more than 32 pixels wide, though, it will look strange since collision is based off of 32x32 pixels.


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 Post subject:
PostPosted: Fri Sep 14, 2007 6:04 pm 
+7 Claymore of Slaying

Joined: Tue Aug 14, 2007 7:12 pm
Posts: 595
Spodi wrote:
Why would it be encrypted unless he encrypted it?



my bad spodii, i thought the images in Grh where encrypted.

i dont have my development computer ready to use. i broke my power cords male end and the rubber insulation at the tip is not letting the female end of the PSU integrated hardware on my laptop to recieve any power...


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 Post subject:
PostPosted: Fri Sep 14, 2007 6:47 pm 
(>^_^)>Kirby<(^_^<)

Joined: Wed Sep 12, 2007 2:18 pm
Posts: 748
Location: New Jersey, US
thx guys that been buggin me for like two days :?


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