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 Post subject: Re: Permadeath alternative
PostPosted: Sat Feb 14, 2009 10:18 pm 
Bit Baby

Joined: Sun Jul 20, 2008 5:48 pm
Posts: 387
Location: Mercer Island , Washington
@Zanval, thats what ive been doing (well almost) for going to social maps. Anyways, I think there should be a option for players when creating an account that allows temp-death but level faster, or normal WoW style death, but level slower. This way everyone wins. Better yet I Win.


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 Post subject: Re: Permadeath alternative
PostPosted: Thu Mar 19, 2009 3:03 am 
Source Code Swashbuckler

Joined: Wed Apr 25, 2007 1:45 am
Posts: 44
Location: Melbourne - Australia
The idea I had for my my game - which is set in a modern city - is:

If you die in a street fight you go to hospital, where you have to pay a fee for them saving you.

If you get killed by cops, you go to jail. In jail you have to stay for a certain amount of time. And also there's quests, and secret passages and the like so you can get out quicker.


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 Post subject: Re: Permadeath alternative
PostPosted: Fri Apr 10, 2009 8:02 am 
Richardf's Evil Minion

Joined: Thu Aug 07, 2008 7:24 am
Posts: 104
EdK wrote:
The idea I had...


By "I", do you mean "DMA Design".

It's pretty much the same principle tha GTA has been sticking to for the past 12 years.


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 Post subject: Re: Permadeath alternative
PostPosted: Fri Apr 10, 2009 8:27 am 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
Cut him some slack, i doubt he has had the opportunity to play gta. I bet hes had this idea longer than DMA has.


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 Post subject: Re: Permadeath alternative
PostPosted: Fri Apr 10, 2009 8:34 am 
Richardf's Evil Minion

Joined: Thu Aug 07, 2008 7:24 am
Posts: 104
...Sarcasm... ...detector... ...overloading...

KABOOM!

[Debris everywhere, people running and screaming, sirens.]

Look what you did Bake!


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 Post subject: Re: Permadeath alternative
PostPosted: Sun Apr 12, 2009 2:54 am 
Source Code Swashbuckler

Joined: Wed Apr 25, 2007 1:45 am
Posts: 44
Location: Melbourne - Australia
Never played GTA.

I had the idea for the prison setting because the game's based on my comic book series, and the prison plays a major part in a lot of the stories.


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 Post subject: Re: Permadeath alternative
PostPosted: Sun Apr 12, 2009 5:28 am 
Richardf's Evil Minion

Joined: Thu Aug 07, 2008 7:24 am
Posts: 104
Fair enough - What's the comic book series all about?

Also, is it in anyway related to your avatar?


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 Post subject: Re: Permadeath alternative
PostPosted: Mon Apr 13, 2009 3:59 am 
Source Code Swashbuckler

Joined: Wed Apr 25, 2007 1:45 am
Posts: 44
Location: Melbourne - Australia
The comic book's called Funny Furry Friends Adventures. It's mostly crime stories with animals instead of people.

And yeah, my avatar's a mock up screen shot of my game.


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 Post subject: Re: Permadeath alternative
PostPosted: Mon Apr 13, 2009 10:59 pm 
Slave to the BB

Joined: Sat Feb 24, 2007 11:17 pm
Posts: 2704
Location: The Aussie Land
And no its not like happy tree friends. :P Its good tho *thumbs up


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 Post subject: Re: Permadeath alternative
PostPosted: Thu Apr 23, 2009 11:15 am 
Source Code Swashbuckler

Joined: Wed Nov 29, 2006 12:51 pm
Posts: 37
What I did on one of my games was sending the player to "heaven", or "hell" (if it was a Player Killer).

Back on story, there was no penalty for "heavenly players", since the warp back to game was easy to get, as well for "hellish players", they had the penalty of having to die once more to relieve their pkness (die once per PK accumulated). Then, I realise an interesting tweak could have been making the "heavenly players" go throught a random quest (difficulty determined by how many times has the player died) in order to get back to the game, and "hellish players" requiring to find the exit out of the maze (Welcome to hell! Image).


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 Post subject: Re: Permadeath alternative
PostPosted: Fri Apr 24, 2009 11:33 am 
Richardf's Evil Minion

Joined: Thu Aug 07, 2008 7:24 am
Posts: 104
The snag is that some dedicated players might die something like fifty times a day, so even if you had fifty quests from which the heaven task is chosen randomly - they'll still eventually get used to them all.

Having a task to do in heaven/hell is always going to be a grind because of it's frequent use, I suppose you could make the after life maps into their own little sand boxes though, in which players spawn at random locations.

The changing maze idea is still pretty interesting to me, as it is intended to be a little grindy - but by its very nature keeps randomly refreshing.


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 Post subject: Re: Permadeath alternative
PostPosted: Sat Apr 25, 2009 11:02 am 
Aleron Coder

Joined: Fri Jan 05, 2007 5:36 am
Posts: 2964
Location: Germany
Simple Solution would be to "kill" the player.
Have like 12 Hours "Ressurection Time"
OR have a player revive you.

So the people see their Characters status at login,
i.e. "DEAD - 8:26 remaining"

they log in and their body is laying on the floor
(with a timer or so)

afterall, we are talking about NOT having the player die 50 times.
If he dies 50 times, no need for permadeath alternative.


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