ok main features:
quite detailed crafting recipe system.
we have "recipes" for each crftable item, example a silver sword.
lets say the recipe would be 7 units of steel and 20 units of silver.
if someone uses 6 units of steel and 18 units of silver, he CAN still make a (Bad statted) silver sword!
like that people can mess around looking for the perfect recipes.
we will only publish ~ 20% of the recipes, someday someone will find it out:
OMG THERE ARE MORE!
let the community try around and spam the forums about recipes
also were thinking of making "gathering raw materials" a little bit interactive
our main aim is though, and here I'm actually telling you what actually makes our game "UNIQUE"
is that the player doesnt only create a character, but also a class.
He gets a set of X skilltrees which he can combine as he wishes (where X will be at first a small number, later 20+)
He additinally gains the ability to form his dream character with stats, and the weapon he wields.
Each weapon will have a unique fighting style.
A Glaive for example will attack a small area of effect
also eventually have the weapons have special skills/wep type.
there, now u all know it
but i guess noone would even dare to take a step to "balance" in such a game.
well, we're willing to give it at least 50 tries
