I wanted some ideas from you guys on what to do with Plagued Dead. Unlike before, though, it won't be a 2d top-down game. Instead, its going to be a platformer MORPG. Heres a few things I got established on what I want to do:
I wanted to go for a cartoony, but not anime or kiddy, style. Think maybe a TF2 style but 2D.
Things are done with Grhs like in vbGORE, but the use of an integrated Grh editor makes things easier. Along with that, graphics are placed on a pixel grid instead of tile. For NPCs, I will probably do Grhs for them to make things easy, but for user characters, I am working on a skeletal joint system right now grouped with inverse kinematics and key frames to take a series of limbs and paste them together to form a body. This would allow for a more rag-doll character and to be able to have theoretically infinite frames with a very tiny texture. This should also be able to allow for a hell of a lot of animations.
Walls can be either rectangles or triangular slopes. Most likely won't add circles or other kinds of rounded shapes unless I can find a high-performance way to do it.
MapGrhs, along with the walls attached to them, can move around in different paths, speeds, etc along with to be able to disappear, break, be created and such. Being able to spawn walls or move them could add a lot of fun and dynamics to fights.
- Trigger blocks:
Events trigger when touching the block, doing anything from the basic teleport to stuff like damage, traps, etc.
The main thing I'd want to do is not have retarded NPCs. All those (few) platformer MMOs out there have incredibly stupid AI where NPCs touch you and you get hurt, and they just randomly jump around. I hope to add some pathfinding, fleeing, clustering (like a bunch of rats like to stick together), assisting (NPCs casting spells on other NPCs, guards run to the help of townspeople, etc).
Anyways, thats just some stuff I have planned out and hope to put in some day, but I still want to make a very unique experience. The current platformer MMOs don't make that much of a challenge, but it would be fun to put in some stuff to make it not just a unique platformer MORPG but a unique platformer overall. Let me know if you have any things you would like to see, even if they are completely ridiculous in terms of complexity.