vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Player Development System
PostPosted: Wed Dec 12, 2007 12:38 am 
Fresh Meat

Joined: Tue Dec 11, 2007 7:17 pm
Posts: 11
I previously designed a system in another engine where players stat gaining and xp was gained in a little bit different manner.

i want to know if this type of ystem will carry over to this engine.

Basicly when a player is created , and INI file is made with a list of the stats and counters set to 50. When certain actions are performed the counters are changed. for example when attacking you gain 3 points towards STR and lose 1 for Int(magic). No points are given for leveling.

To prevent a lvl 1 from having all 99999 stats there is a system setup to check the class(or race) and check a maxstat variable when adding a point. maxstats are based on lvl and class(or race)

I did have set points added to stats every level based on race but i want to drop that.

so does this sound possible? it was my first script and it was a doozey!


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 Post subject:
PostPosted: Wed Dec 12, 2007 1:35 am 
Bytewise Operator

Joined: Sat Oct 27, 2007 5:17 am
Posts: 139
sure, sounds pretty simple...just set it up to add and subtract whatever stats you want in the user_attack sub. just a few if then statements I guess. you can also write an if then to cap the stats too, like if userlist(userindex).stats.basestat(SID.Str) > 100 then userlist(userindex).stats.basestat(SID.Str) = 100

just add these kinds of checks for each action. as for having their stats and counters start at 50, there's a spot when you create a user that sets their starting stats already.

add in whatever checks for class and race too. probably not the best way to do it, but thats just off the top of my head...this kind of thing is easy to make in vbgore, since you work directly with the code you can make it work however you want.


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