Some time ago,
bakekitsune started new topic about "goods and bads" in MMORPGs. Everyone started to give out their likes and dislikes and list started to build up so I decided to create new topic with whole list on first topic.
I beilve that this list can help game developers on many ways...
If you want to add your likes and dislikes,
head to bakekitsune's topic----------------------------------------------------------------------------------------------------------GOODS:- Real time constructed player owned cities like in Age of Conan
- Racking stuff like in Runescape
- a lot of quests for every level
- simple interface
- guild/player housing
- proffesions
- public market (players selling items in game)
- a more open ended sandbox type world
- crafting systems that actually work, arent pointless at low levels, and arent thrown in as a half assed after thought
- freedom to play my character how i want without being gimping myself because it's not how the class is supposed to be
played
- freedom to side with who ever i want and be able to switch my alliances if i'm willing to work for it
- freedom to follow my own path, avoiding combat entirely if i want and still being a valuable member of the community in some other way.
- Crafting that pays of, not just as a timesink, but actualy competes with high-level loot
- Freedom to move and walk where i want and not be limited becouse i have not level X
- Duel agreement PVP like in Warcaft
- Vehicles/Mounts for long distances
- Jobs
- Being able to customize equipment
- Clan/Guild creation
- A friendly community where the admins/creators actually interact with players.
- A developing storyline where some characters can earn special titles to boast about, or participate in one-time special events to advance a growing storyline.
- A balanced economy, where the choices players make determine the growth of the online world.
- Lots of side-jobs such as cooking, forgery, woodcutting, part-time jobs, etc.
- A unique and massive character design option/interface.
- Collectables such as musicks, wallpapers, etc. that you can find or earn by doing in-game quests.
- A world where there is something that appeals to every type of gamer, from grinder fanatics to hardcore roleplayers to breeder champions.
- Admin/GM run events a plenty, to prevent the mundane *go to quest shop/character, take quest everyone else is also doing, etc.*
- Class balancing, so that every unique class can appeal to the gamer to be chosen.
- Many in-game options revolving around curse filters, blood/gore, toning down game graphics, etc.
- The ability to choose your characters personality that will affect the way thet react to the environments around them. I.e. a laid-back male will sit on a bench with his legs sprawled out and head tilted back while a formal male sits cross legged. (yes, we plan to implement this into chara creation on one of our projects)
----------------------------------------------------------------------------------------------------------BADS:- All good stuff is in the higher levels
- Skill is compromised by level
- Having to "PowerLevel"
- People who say they have "Skill in Leveling"
- Leveling to learn skills that you can already do in real life like "Rage!"
- Leveling
- 1 weapon for each class on every 5 levels
- starting in massive city where you get lost
- levels and all the evils that come with it.
- ridged class systems and all the evils that come with it.
- cookie cutter quests that you are forced to complete just to advance
- reliance on equipment instead of skill. the better player should be the better player, not the guy with the most free time.
- 'endgame' and how everything is built and balanced for that, making the first X levels a boring and pointless grind.
- money sinks.
- time sinks
- a artificial economy
- a game that focusses on end-game instead of everything.
- Traveling long ditances
- Losing my shit when I die
- Hackers
- levels and all the evils that come with it.
- ridged class systems and all the evils that come with it.
- cookie cutter quests that you are forced to complete just to advance
- reliance on equipment instead of skill. the better player should be the better player, not the guy with the most free time.
- 'endgame' and how everything is built and balanced for that, making the first X levels a boring and pointless grind.
- Most games about one side warring against the other...most don't carry this out well and the quests and leveling get boring and flat.
- MMORPGs where the admins won't even play their own game, or if they do, abuse their powers and seem to not care much for the players.
- Games that rely heavily on leveling, leaving no options for those who wish not to choose the monster-bashing path of roleplay.
- Point-and-click walking or battle systems. Please let us use combos in battles and arrows to walk...I beg you.
- Games where every character literally looks identical.
- Most 3-D graphic-based games. I'm a huge 2-D sprite-based game fan. Some 3-D is okay , though, as long as it's not Runescape-ish or something.
- Games that rely heavily on graphics and thus the elements of economy, roleplay, and gameplay get slaughtered.
----------------------------------------------------------------------------------------------------------If you want to add your likes and dislikes,
head to bakekitsune's topic