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 Post subject: Ageing
PostPosted: Sun Nov 25, 2007 2:56 pm 
Slave to the BB

Joined: Tue Jul 31, 2007 8:45 am
Posts: 3273
Location: United Kingdom
I just randomly thought of this...

How about incorperating aging into a game?

That way the players who play the most wont necessarily be the best...

E.G.
Start off as a child
Grow to teenager - Gets stronger
Grow to adult - Gets even stronger (Can have children or something?)
Grow to aged - Slowly gets weaker
Die - DIE :P Could be reborn or something.. Meh ^^


Dunno if its been said before :P


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 Post subject:
PostPosted: Sun Nov 25, 2007 3:07 pm 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
Posts: 3842
Location: Behind you!
ur a retard :P lol


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 Post subject:
PostPosted: Sun Nov 25, 2007 3:14 pm 
o___O

Joined: Sun Oct 07, 2007 6:38 am
Posts: 607
Location: United States
lol that's like saying hey everyone create an account then not log on for a year and you'll be powerful. You could incorporate aging as in the higher your level the older you look and also have it to where you can reborn after you reach highest level/age.

That would be a really cool thing to implement into your system.


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 Post subject:
PostPosted: Sun Nov 25, 2007 5:22 pm 
Binary Avenger

Joined: Wed Jun 13, 2007 6:13 am
Posts: 474
Location: USA, Pa
I also had this idea before, just never really put it in a design, I also thought it was bit stupid, but it could be controlled through quests insetad of signing on and off like that one guy had said. Like, your age goes up as you progress through the game, but getting weaker and comming back to life, that's the most stupidest thing I have ever heard, but good brain stroming :D!


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 Post subject:
PostPosted: Sun Nov 25, 2007 5:39 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
I have seen it in two cases. For offline games, its pretty simple since they're so linear. For online games, you just have an age that represents how long you have been online / how many moves you make. Once you hit your limit, you die. It becomes about "doing the most in the least time". Only seen it in browser-based games, though.


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 Post subject:
PostPosted: Mon Nov 26, 2007 8:11 am 
Slave to the BB

Joined: Sat May 12, 2007 6:20 am
Posts: 3842
Location: Behind you!
eh i stilll dont like it :P


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 Post subject:
PostPosted: Mon Nov 26, 2007 10:52 am 
Fresh Meat

Joined: Mon Nov 26, 2007 9:46 am
Posts: 10
Quote:
THIS IS A GREAT IDEA

-Im afraid that is wrong ~~~ A story line is a BAD, BAD idea.


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 Post subject:
PostPosted: Mon Nov 26, 2007 11:27 am 
=^.^= Kitty =^.^=

Joined: Wed Mar 21, 2007 6:50 am
Posts: 1002
Location: Belgium
sir cookie wrote:
Quote:
THIS IS A GREAT IDEA

-Im afraid that is wrong ~~~ A story line is a BAD, BAD idea.


W t f ?


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 Post subject:
PostPosted: Tue Nov 27, 2007 3:52 am 
Bytewise Operator

Joined: Sat Oct 27, 2007 5:17 am
Posts: 139
lots of online MUDs have had this in their games for over a decade, but its mostly useless the way they use it. the only effects i've seen are certain items having an age requirement, and there being a set age at which your character dies permanently and is erased. games with this feature always have spells that can increase or decrease age too. at least the way they used it, it was relatively useless and completely ignored by most. although you could abuse it and stun someone else, cast age on them over and over, and permanently erase the character for kicks


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 Post subject: Re: Ageing
PostPosted: Wed Dec 12, 2007 10:59 am 
Fresh Meat

Joined: Mon Nov 26, 2007 9:46 am
Posts: 10
Darkfrost wrote:
I just randomly thought of this...

How about incorperating aging into a game?

That way the players who play the most wont necessarily be the best...

E.G.
Start off as a child
Grow to teenager - Gets stronger
Grow to adult - Gets even stronger (Can have children or something?)
Grow to aged - Slowly gets weaker
Die - DIE :P Could be reborn or something.. Meh ^^

Dunno if its been said before :P


I think runescape are recruiting for people like you *


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 Post subject:
PostPosted: Wed Dec 12, 2007 1:01 pm 
Cubic Root of 1

Joined: Thu Nov 29, 2007 10:40 am
Posts: 289
Location: Holland
currently age in a mmo is utter bullocks.

my character dies? i work X ammount of time (years possibly) to grow, nurture and develop that characer. maybe even set my comunitie and social standard on that game's society based on that character. ( i do this ) and in the end... it gets deleted for my countless hours of dedicted playing. i'd leave faster then it'd take me to click exit as soon as i read that anywhere about a mmo)

that said. there are possible ways to incorporate aging.

level development gets replaced by aging (as in > young elf has max mana of 100, anchient elf of 1000 or whatever you cook up) BUT the development has to STOP somewhere and then you have to decide. realism or fun. NEVER DECIDE REALISM. 9/10 > fail. 1/10 are the lucky basterd that have a game so good and balanced that that fuckup doesn't register as so bad.


a second way of adding aging would be to make it so that characters can grow up, a good example of this is the sims, you grow your characters and at each stage of growth they unlock new and/or difrent options.


so yes. aging in a mmo is cool. but dont do it unless your game revolves around it.

for example. you start a child and need to grow up, learn, marry, have kids, whatever. working to the point where you are to die. and then have the option of restarting, incarnating, evolving etc.... Hell.

you could make the first half of the game developing in life. and then you evolve and get to travel the universe and shoot aliens with big magical mind-power attacks... or something.


...now i'm drifitng of and i'll shut up.


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 Post subject:
PostPosted: Wed Dec 12, 2007 1:22 pm 
Fresh Meat

Joined: Mon Dec 10, 2007 6:48 pm
Posts: 22
Well i think it is a good idea but needs some more details like:

instead of a time based thing like in 6 months ur guy is a teen you do levels(like what soganatsu said).

And have certain ''More adult quests'' become availible when your older like killing bosses and things and people will take you more seriously.

And instead of dying you could just stay in your adult position like a spell or something cast buy some old lady.

And if you wanna have an age you could make a simple edit to the program instead of it being called xp it could be called "Maturity" or "Age"


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 Post subject:
PostPosted: Tue Dec 18, 2007 1:06 am 
Wozzle Woozle Wozniak

Joined: Sat Dec 08, 2007 9:12 pm
Posts: 81
Location: Australia
i think age could add to the games interest, but if your going to put it in id say dont have the character die.. this seems as pointless as old games where the character dies in one hit.. its frustrating and you lose all your work (maybe have a different restriction?). Instead you could have it ranged only between kid-teen-adult and have certain quests that will allow for only age preferences. One downside in this idea is that you have users of this mid-range, for example, you have a teen playing your game, he/she does not want to become an adult because its gay etc. I wouldnt even change the graphics really, unless the storyline really insists it. If there was a quest or some kind of restriction quest that would be really hard but it would make you go back in time to a kid or whatever that would be excellent.. like in the sims, you have that green drink but you have to earn you way through.


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