vbGore Free Online RPG Engine

Revolutionizing Visual Basic ORPG Development
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 Post subject: Hello
PostPosted: Wed Jul 25, 2007 8:17 am 
Newbie

Joined: Wed Jul 25, 2007 8:13 am
Posts: 6
Location: Michigan
Hi, i was looking around the web and found this site. First off i would like to introduce myself. I have been working on rpg and mmorpg games for little over 4 years. I have helped on a few projects but have never officially made my own. I used to do only music for games but have started to look more into programming. I am purchasing a website and domain sometime in the next week and hopefully can find a few people to help create the website and forums.

I also had a few questions on this engine.

Is there any pre-made 3d modules already in the engine to use? (characters,map,trees etc)

How user based friendly is the engine? (point and click or other?)

Thanks for anyone who answers my questions.

~Magick


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 Post subject:
PostPosted: Wed Jul 25, 2007 8:31 am 
woot woot

Joined: Sun Jul 23, 2006 4:00 pm
Posts: 889
Welcome!! Hope vbGORE suits all your needs! :)


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 Post subject:
PostPosted: Wed Jul 25, 2007 11:51 am 
Wozzle Woozle Wozniak

Joined: Sat Jul 21, 2007 3:41 pm
Posts: 78
Question:Is there any pre-made 3d modules already in the engine to use? (characters,map,trees etc)
Answer:3d modules? Surely you mean '3d models'?
If that's the case -- well no, here is just one example of a 2D graphic file (.PNG) that comes with default vbGore.
Image



Question:How user based friendly is the engine? (point and click or other?)
Answer:You can jump right in with minimum point and clicking, a little code editing, as well. But Ideally, you may want to learn some basics of Visual Basic 6, to customize your game. vbGore is not known as the 'friendliest' VB-based online RPG engine, but it certainly is the most advanced.


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 Post subject:
PostPosted: Wed Jul 25, 2007 11:57 am 
Newbie

Joined: Wed Jul 25, 2007 8:13 am
Posts: 6
Location: Michigan
Ok thanks alot. It looks like i will have to do some 2d models then. And yes models not a module home :oops:


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 Post subject:
PostPosted: Wed Jul 25, 2007 1:17 pm 
Site Admin

Joined: Fri Jul 14, 2006 4:00 pm
Posts: 11230
Location: Washington
Magick wrote:
And yes models not a module home :oops:


I think you mean model in that that, not module. :P


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 Post subject:
PostPosted: Thu Jul 26, 2007 12:41 am 
(>^_^)>Kirby<(^_^<)

Joined: Tue Sep 05, 2006 4:00 pm
Posts: 818
Location: Somewhere in Poland
Welcome on this forum!


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