Version 1.0.7
From VbGORE Visual Basic Online RPG Engine
Contents |
Information on upgrading from the previous version to this version can be found on the Upgrade 1.0.6 to 1.0.7 page.
Downloads
All downloads contain the same files, just using different compression methods.
*.EXE - Self-installing file (12.4 MB)
*.ZIP - Compressed with WinZip (13.4 MB)
*.RAR - Compressed with WinRAR (11.4 MB)
*.7z - Compressed with 7Zip (11.2 MB)
Library Files (Not required for EXE users) (1.04 MB)
Release Notes
Released on June 30, 2007
This version has quite a few small fixes, mostly just either few-line fixes for things that aren't as commonly referenced. A pretty important performance fix for the motion blur's performance was added, too. Besides that, not too much of anything special. That isn't saying that there wasn't quite a nice handful of hours put into this version, though.
Change Log
Add - Map Capture tool: Added a tool that allows you to take a bitmap copy of maps at the press of a button.
Change - GrhDatMaker error message: Added better error reporting to GrhDatMaker which should help make finding the line causing the error easier.
Add - Map editor shifting: Added a map shifter so you can shift your whole map in any of the 4 directions. Very helpful for map designers.
Fix - Map editor resizing: Fixed the scaling in the map editor that had errors from using CopyMemory.
Fix - GrhRawAssistant: Fixed up the GrhRawAssistant to draw the grid properly when the width/height are not equal, and to create the NewGrh list faster.
Add - Valid file number check to GrhDatMaker: Added a valid texture number check to ToolGrhDatMaker that will make sure you don't use texture file numbers greater than an integer supports.
Fix - Extra character on quick-reply: Fixed the extra character from coming up when using the quick-reply button.
Fix - Server_PlaySound packet: Fixed the Server_PlaySound packet to work correctly.
Add - Update client host name support: Added support for host names to be used in the update client's IP.
Add - Map version auto-increment: When you save a map with the map editor, the map version will automatically be raised for you to prevent the hassle of constantly changing it yourself. If the version goes too high, it will also roll-over back to 1 for you.
Fix - Small map editor issues: Fixed two small issues with the map editor. One is having NumStats being defined by just referencing the DataIDs module instead. Another is that you could press just Shift to delete all layers instead of having to press Shift + Control like the tool-tip says to.
Fix - NPC_Close: In the last release, a line was deleted that shouldn't have been (wasn't thinking straight I guess).
Change - Motion blur state check: A quite significant optimization for those who have the Motion Blur option ticked - never realized how slow the motion blur code was since the FPS was so high as it is. This optimization will not use motion blur unless the BlurIntensity is less than 255, or ZoomLevel is greater than 0.