Version 1.0.12

From VbGORE Visual Basic Online RPG Engine

Contents

Information on upgrading from the previous version to this version can be found on the Upgrade 1.0.11 to 1.0.12 page.

[edit] Downloads

All downloads contain the same files, just using different compression methods.

*.EXE - Self-installing file (10.6 MB)

*.ZIP - Compressed with WinZip (11.7 MB)

*.RAR - Compressed with WinRAR (9.6 MB)

*.7z - Compressed with 7Zip (9.7 MB)

Library Files (Not required for EXE users) (1.04 MB)

[edit] Release Notes

Just a couple of small bugs were fixed up. Nothing much to gawk at this time.

[edit] Change Log

Fix - GrhRawAssistant: Fixed some bugs in GrhRawAssistant, such as the grid drawing correctly and the correct Grhs being listed off on non-square textures (that is, the width is not the same as the height). Also fixed a bug to have animations show up in the Existing Grhs list. Finally, added the ability to delete items from the list by pressing Delete or right-clicking them so they don't appear in the final product.

Fix - Group sending packets: Fixed a typo in the group "ButIndex" packet routes.

Add - Better multiple fonts support: Added better support on the font functions for multiple fonts to be used.

Fix - Engine_Projectile_Erase: Fixed a bug with the Engine_Projectile_Erase routine.

Fix - Connection establishing: Fixed a bug with the connection creation code so when the connection first fails, it won't take a few times to connect when trying again. Thanks to Hyan for fixing this bug.

Fix - Textureless rendering: Fixed a bug when rendering without a texture that had the TextureNum variable not be set back to 0.

Fix - Mailing to offline users: Fixed a bug in the mailing system when sending mail to offline users. It was a very tricky little bug since it lies in some strange behavior of the ODBC connector.

Add - Better method descriptions: Added some better method descriptions to the top of methods along with linking them back to the online code documentation (even though not all methods are documented).

Fix - Load_NPC: Fixed a small potential bug in the Load_NPC routine that is more of a performance issue than anything. The memory was being allocated for a NPC before a check for the NPC being valid was even made.

Fix - Login Bug: Fixed a small potential bug in the Login screen. That bug made the players need to click around 3 times in the connect button to join the game.

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