Version 1.0.12
From VbGORE Visual Basic Online RPG Engine
Contents |
Information on upgrading from the previous version to this version can be found on the Upgrade 1.0.11 to 1.0.12 page.
Downloads
All downloads contain the same files, just using different compression methods.
*.EXE - Self-installing file (10.6 MB)
*.ZIP - Compressed with WinZip (11.7 MB)
*.RAR - Compressed with WinRAR (9.6 MB)
*.7z - Compressed with 7Zip (9.7 MB)
Library Files (Not required for EXE users) (1.04 MB)
Release Notes
Just a couple of small bugs were fixed up. Nothing much to gawk at this time.
Change Log
Fix - GrhRawAssistant: Fixed some bugs in GrhRawAssistant, such as the grid drawing correctly and the correct Grhs being listed off on non-square textures (that is, the width is not the same as the height). Also fixed a bug to have animations show up in the Existing Grhs list. Finally, added the ability to delete items from the list by pressing Delete or right-clicking them so they don't appear in the final product.
Fix - Group sending packets: Fixed a typo in the group "ButIndex" packet routes.
Add - Better multiple fonts support: Added better support on the font functions for multiple fonts to be used.
Fix - Engine_Projectile_Erase: Fixed a bug with the Engine_Projectile_Erase routine.
Fix - Connection establishing: Fixed a bug with the connection creation code so when the connection first fails, it won't take a few times to connect when trying again. Thanks to Hyan for fixing this bug.
Fix - Textureless rendering: Fixed a bug when rendering without a texture that had the TextureNum variable not be set back to 0.
Fix - Mailing to offline users: Fixed a bug in the mailing system when sending mail to offline users. It was a very tricky little bug since it lies in some strange behavior of the ODBC connector.
Add - Better method descriptions: Added some better method descriptions to the top of methods along with linking them back to the online code documentation (even though not all methods are documented).
Fix - Load_NPC: Fixed a small potential bug in the Load_NPC routine that is more of a performance issue than anything. The memory was being allocated for a NPC before a check for the NPC being valid was even made.
Fix - Login Bug: Fixed a small potential bug in the Login screen. That bug made the players need to click around 3 times in the connect button to join the game.