Version 1.0.11
From VbGORE Visual Basic Online RPG Engine
Contents |
Information on upgrading from the previous version to this version can be found on the Upgrade 1.0.10 to 1.0.11 page.
[edit] Downloads
All downloads contain the same files, just using different compression methods.
*.EXE - Self-installing file (10.6 MB)
*.ZIP - Compressed with WinZip (11.7 MB)
*.RAR - Compressed with WinRAR (9.6 MB)
*.7z - Compressed with 7Zip (9.7 MB)
Library Files (Not required for EXE users) (1.04 MB)
[edit] Release Notes
Released on August 14, 2007
I wasn't planning on making this release so soon, but there was too many very minor bugs that were stacking up for my liking, and too many performance increases that I just couldn't pass up on. The update client and server were both removed from the project in compiled form, and they will give an error and exit immediately if you try to run them. This is because they are proven to be unstable, and I don't want people using them unless they are helping with fixing them.
[edit] Change Log
Fix - Large Grh support: Added support for large Grhs to go in without an overflow error like before. Just a small variable type change on two variables.
Add - Small client optimizations: Added some small client optimizations suggested by Drake7707 that will slightly boost the performance of the client (maybe up to about 1% faster total).
Fix - Objects in quests: Fixed a problem in quests where the user can complete the quest without having any of the required item.
Add - Stat raise packet security: Added some security to the stat raising packet so people can not alter packets to raise stats they shouldn't be raising (level, gold, etc).
Fix - ToolGrhRawAssistant: Fixed some issues with the tool that helps create the GrhRaw.txt file.
Fix - Major rectangle render optimization: Fixed a typo in the Engine_Render_Rectangle routine that made the rotation calculated no matter what angle you used. This results in anywhere from a 5% to 15% FPS increase.
Fix - NPC kill requirement crashing server loading: Fixed a bug in the MySQL query that caused an incorrect value to be sorted by, along with slightly optimized the routine by making one less query.
Fix - Removing damage text on map switch: Fixed the damage from remaining on the screen when switching maps on rare occasions.
Fix - Quest log scaling down: Fixed a bug in the quest log that prevented the array to be scaled down like it is supposed to be.



