Version 0.5.1
From VbGORE Visual Basic Online RPG Engine
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[edit] Downloads
All downloads contain the same files, just using different compression methods.
*.EXE - Self-installing file (12.5 MB)
*.ZIP - Compressed with WinZip (13.4 MB)
*.RAR - Compressed with WinRAR (10.5 MB)
*.7z - Compressed with 7Zip (11.1 MB)
Library Files (Not required for EXE users) (1.04 MB)
[edit] Release Notes
Released on April 24, 2007
This release is just a few small fix-ups on some problems found in v0.5.0. Also added support to be able to define the FPS, mainly for those on laptops, but also for those who like to see their FPS in the 100's. Thanks to everyone who has been helping with the bug testing, keep up the good work!
[edit] Change Log
Add - Definable FPS cap: Added the ability to define your FPS cap in the game config. You can also remove the FPS cap by setting the value to 0.
Fix - Banking: Fixed the banking to allow you to deposit / withdraw items without crashing.
Change - Engine_Render_Text vertex setup method: Changed the Engine_Render_Text routine to use cached vertex arrays from the text that is set at runtime to help create the arrays. Although this reaches the point of needlessly tiny optimizations, this routine is called 4 times for every letter drawn (besides the text buffer) every frame, so optimizations are quite important in such a hugely used routine. Only cost about an extra 28 KB of RAM, too.
Fix - More potential text problems: Fixed some things in the Engine_Render_Text routine that could potentially lead to problems under the right conditions.
Fix - Text rendering problem: Fixed a problem with the text rendering that prevented the text to be rendered on some (although very few) graphic cards when using the standard rendering method.
Fix - Map change crash: Fixed a crash that happened only in the compiled version when changing maps.
Fix - Mailing skin: Fixed the mailing skin to use two different skins for the mail to and mail from, one saying "To" and the other "From", thanks to the graphics edited by Bortix.
Fix - Stat window Grhs: Fixed the stat window grhs to use the correct grh for the demo skins.
Fix - Chat buffer text draw order: Changed the chat buffer text (what you have typed in) to draw attached to the box instead of on top of all the other windows.




