Version 0.4.5

From VbGORE Visual Basic Online RPG Engine

Contents


[edit] Downloads

All downloads contain the same files, just using different compression methods.

*.EXE - Self-installing file (12.2 MB)

*.ZIP - Compressed with WinZip (13.1 MB)

*.RAR - Compressed with WinRAR (10.8 MB)

*.7z - Compressed with 7Zip (10.8 MB)

Library Files (Not required for EXE users) (1.00 MB)

[edit] Release Notes

Released on April 6, 2007

This release was mostly just a bunch of little bug fixes, namely with the object handling and map editor. The NPC chat input system was added, though, which took quite a lot of time. You can now have chat dialog boxes with NPCs, and select responses that lead to different dialogs, just like those 2d console RPGs we all grew up with.

[edit] Change Log

Add - NPC chat input system: Added a chat input system so you can create a chat dialog and select answers to the dialog. It is fully explained and handled in the NPCChat system.

Fix - Right-clicking windows: Added right-click support to windows that don't even use the right-click event because it adds more predictable events from the mouse. This way you can't right click through the default windows and hit the game screen.

Fix - NPC chat partial language translations: Foreign (non-English) languages now load English first to get the messages, then load the foreign language afterwards. This ensures that a partial language translation will not crash the server, and any untranslated / undefined messages just appear in English.

Fix - Mail item stacking: Finished the stacking code for the mail items so it will work appropriately. On the chance that any item is mailed with a stacked amount > the stack amount (should only be possible on server-made messages), it will still handle appropriately.

Change - Inventory item count: Cases where theres only 1 of an item in the inventory, no number is rendered, so you don't have to look at a bunch of 1's.

Add - Map editor tile info preview: Added a preview of the layer on the tile info form so you can see what layer is selected better by the graphic.

Fix - Map editor bugs stuff: Fixed tons of random bugs and tweeks with the map editor to make it work better.

Fix - Load_NPC_Names: Fixed two problems with this routine that caused some query errors.

Add - No object/quest notification: Added a notification that will appear if you don't have any quests or objects since the server assumes at least one is present to run correctly.

Fix - Alternate render of just text: Fixed alternate rendering from crashing when only the text setting was used. Thanks, Chase!

Fix - Summons causing crashes: Fixed a small problem in NPC_Damage with summons that caused the server to crash. Thanks, Zapato!

Fix - Banking: Fixed the banking system to work correctly with the stacking system.

Fix - Map editor usability: Fixed up a long of things on the map mentioned by Zapato.

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