Version 0.2.1
From VbGORE Visual Basic Online RPG Engine
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Downloads
All downloads contain the same files, just using different compression methods.
Non-EXE users must download the Libraries Files at the bottom!
*.EXE - Self-installing file (10.41 MB)
*.ZIP - Compressed with WinZip (11.26 MB)
*.RAR - Compressed with WinRAR (9.04 MB)
*.7z - Compressed with 7Zip (9.15 MB)
Libraries Files (Not required for EXE users) (0.84 MB)
Release Notes
Released On December 7, 2006
This version is just like v0.2.0, but contains some stability changes, namely the invalid username / password entering bringing up the error box and allowing you to reconnect without having to close the client and reload it.
Change Log
Removed - Client IP: Removed client IPs, at least until a way of acquiring the IP can be written.
Fix - Spells: Re-added the stat updates that the spells give, making them actually do something.
Change - Blinking: Blinking moved completely client-side unless a forced blink takes places, such as typing /blink. This allows for the blinks to take bandwidth only if used forcibly (such as if you want people to blink when being hit).
Fix - In-progress quest loading: Fixed a bug that crashed the server when a user logged off and tried to log back on while in the middle of a quest.
Add - Overall packet buffering: Added a flag, Packet_WaitTime, which states a time that any packet must wait (no matter the priority) to be sent.
Remove - UMsgbox support: The urgent messagebox support was removed and was stuck inside of the Server_Message function instead.
Fix - Login stability: The login is now a lot more stable, and you wont have to close down the client and reload it every time a connection fails.
Fix - Login messages: Completely fixed the login messages - it was a pretty simple fix that just required some sorting out which makes me wish I fixed it earlier.
Change - Username and password length: Username and password have been changed from requiring to be > 3 characters long instead of non-zero. A much more common value in most games. Added a server-side check on the length, which was previously nonexistant.
Add - Packet Priorities: Added packet priorities which helps you combine your not-so-important packets with other packets to get the information through without using as much packet header bandwidth. Read more at: http://www.vbgore.com/index.php?title=Optimizing_Packet_Headers
Change - Bandwidth Meter: The bandwidth meter now takes packet headers into consideration, and not just the size of the data being sent.