Talk:Map border alteration
From VbGORE Visual Basic Online RPG Engine
Contents |
Criticism
One
The server calculates the viewing area as a constant rectangle based off of the size of the screen when doing in-screen check calculations. This means that those who are at the corner will not only have a farther viewing area in two directions giving them an advantage over other characters (both users and NPCs) but the server won't recognize them having that extended viewing area. This can easily result in artifacts of delay when movement in this "extended" view area happens.
- I don't understand how anyone would have an extended viewing area when the image stays at the same resolution and the screen stays the same size.--Kyori 03:37, 26 December 2008 (CST)
Two
When approching the top of the map your character will jump one square south then continue going to the top of them map.
From Malo: I don't experience this problem in my game, so if anyone else gets this, please let me know.
Three
With the new tile feature when you get next to the bottom of the screen nothing renders. So this add on becomes less useful with the 1.1.0 patch.
