Project END
From VbGORE Visual Basic Online RPG Engine
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Project END / Chronicle "Endless Hope"
Under Construction
Sorry for the bad english, I will try to translate to the best I can :P ( can someone with more experience check for errors ? ty :P )
Recruiting*
Im accepting help in sprites and mapping, pm me.
Since the battle System will take some time to make, I'm paying for Visual Effects send me a Gif of the animation. If I like it, I will pay for the code(Paypal). Same goes for Paperdoll / Tiles.
Lg:[C] Complete // [P] Partial // [N] Incomplete // [A] Animated
Intro
Everything ran normally in present day, until a meteorite of great proportions entered a route of collision with the planet, civilization was in panic (in a period where it the collision was about 1 year away), small wars started from one moment to the other, religious movements fed these wars (etc. We're going to have specific wars that will give the history more sense). With this situation large groups of people started separating and distributed to some continents on the planet, with the incoming day of collision the hope faded and the population size decreased drastically. With time the Anarchy overwhelmed the Republic and religions Leaders gained in power. Eleven days before the collision something unexpected happened: the meteorite desintegrated and a cloud of dust spread over the planet, affecting everything and killing many. Those who survived had changed...
A Mans Diary "[...]Something strange passed, something strange...changed..me I feel everything, I can feel it around me, I'm burning and freezing inside.
more to come soon...
Translated by : Zanval , thx :)
World of END
World
The planet is divided in 8 continents each one as its race/culture. Each continent it's associated to the basic elements (Fire, Land, Water, Thunder, Ice, Wind) with an exception of 2 associated to Light and Darkness.
Continent
Each continent will have a Castle (Castles in the future it will be able to belong to players(Clan's)) and it will have a "Dungeon" only available by quests and some restrictions.
Zones
It will have zones of Trainings. Each Continent have areas with level 1 monsters to the maximum level of the game. For eatch continent 5 mini-boss's, 3 boss's and 1 Mythical-boss, all associates to the element of the continent (Exemple: Continent with the Element of the Fire have monsters associates to the Fire or it will not have association)
Player Classes
Theres no Classes in this game, Diferent races but all Equal in base stats
Ofcourse ther will be just one litle thing that will make some diference, depending on the Continent you chose to start you will have a "Natural Bound Status", Exemple : If you Chose the "Frozen Lands" (One of the 8 continents) Your Natural Bound will be "ICE", so, you Are weak to Fire and Imunne to ICE.
Land Race Preview
img by Hitoki
Natural Bound Status :
Immune : Earth
Weak : Water
Half Damage : Wind
Fire Race Preview
img by Hitoki
Natural Bound Status :
Immune : Fire
Weak : Ice
Half Damage : Water
Materia System
Players will be able to Equip Materia with no restrictions about Level. But remember, For each Green/red Materia Equiped it will remove % of HP and other effects, this will remember players keep the chars balanced and dont equip all they can find ;), You dont want to Equip Lots of Materia in a Lvl 1 Char with only 50hp.
Note : the [C] Marked spells, dont include Visual Effects yet.
Green
The player will be able to cast Magic like in FF7 but in "realtime" some magic will be diferent from original sice it will not make any sence in "realtime" and in mmorpg style game...
• [C] Fire
Damage Target with Fire Magic / 3 Levels Fire1, Fire2, Fire3
• [C] Ice
Damage Target with Ice Magic / 3 Levels Ice1, Ice2, Ice3
• [C] Lightning
Damage Target with Lightning Magic / 3 Levels Lightning1, Lightning2, Lightning3
• [C] Wind
Damage Target with Wind Magic / 3 Levels Wind1, Wind2, Wind3
• [C] Water
Damage Target with Water Magic / 3 Levels Water1, Water2, Water3
• [C] Earth
Damage Target with Earth Magic / 3 Levels Quake1, Quake2, Quake3
• [C] Restore
Restore Target HP with Restore Magic / 4 Levels Cure1, Cure2, Regen, Cure3
• [C] Poison
Damage Target OverTime with Poison Magic / 3 Levels Poison1, Poison2, Poison3
• [N] Heal
Remove Target Status Affect with Heal Magic / 3 Levels Poisona, Esuna, Resist
• [N] Revive
Revive Target with Revive Magic / 2 Levels Life1, Life2
• [N] Seal
Add Target Status Affect with Seal Magic / 2 Levels Sleep, Silence
• [N] Transform
Add Target Status Affect with Transform Magic / 2 Levels Mini, Toad
• [N] Mystify
Add Target Status Affect with Mystify Magic / 2 Levels Confuse, Berserk
• [N] Time
Add Target Status Affect with Time Magic / 3 Levels Haste, Slow, Stop
• [C] Gravity
Damage Target with Gravity Magic / 3 Levels Demi1, Demi2, Demi3
• [N] Destruct
Remove Target Status Affect with Destruct Magic / 3 Levels DeBarrier, DeSpell, Death
• [N] Barrier
Add Target Status Affect with Barrier Magic / 4 Levels Barrier, MBarrier, Reflect, Wall
• [C] Exit
This is one of those that will suffer some changes
Target Position Change with Exit Magic / 3 Levels Escape, Remove, Teleport
• [N] Comet
Damage Target with Comet Magic / 2 Levels Comet1, Comet2
• [C] Full_Cure
Restore Target HP with Full_Cure Magic / 1 Level Full Cure
• [N] Contain
Damage Target with Contain Magic / 4 Levels Freeze, Break, Tornado, Flare
• [N] Ultima
Damage Target with Ultima Magic / 1 Level1 Ultima
• [N] Shield
Add Target Status Affect with Shield Magic / 1 Level Shield
• [N] Master_Magic
This is one of those that will suffer some changes
Player Can Join 3 Mastered green Materia And it will have some bonus depending of the fusion, "Secreat" eheheh
Red
This will be Fun, Players will be Able to Summon all this babies, and some will be ridable, Other will Self-Summon, and much more.
• [C] Choco_Mog - Deathblow/Fat Chocobo
• [P] Shiva - Diamond Dust
• [P] Ifrit - Hellfire
• [P] Ramuh - Judgement Bolt
• [P] Titan - Anger of the Land
• [P] Odin - Steel Bladed Sword/Gunge Lance
• [P] Kjata - Tetra Disaster
• [P] Bahamut - Mega Flare
• [P] Alexander - Judgement
• [P] Neo_Bahamut - Giga Flare
• [P] Leviathan - Tidal Wave
• [P] Phoenix - Phoenix Flame
• [P] Hades - Black Cauldron
• [P] Bahamut_ZERO - Terra Flare
• [P] Typoon - Disintegration
• [P] Knights_of_the_Round - Ultimate End
• [P] Master_Summon
Yellow
Blue
• [P] All - All effects are placed on paired Materia
• [N] Elemental - Add element of attached materia to equipped weapons or armor
• [N] Added_Effect - Add status of attached materia to equipped weapons or armor
• [N] MP_Absorb - Drains MP of enemies if the attached materia can inflict damage
• [N] HP_Absorb - Drains HP of enemies if the attached materia can inflict damage
• [N] Added_Cut - Attacks when using attached materia
• [N] MP_Turbo - Gives extra MP and strengthens paired Materia
• [N] Steal - As Well Steal and use attached materia
• [N] Magic Counter - Counter with attached green/red materia
• [N] Final_Attack - Attached materia is used if character is defeated
• [N] Quadra_Magic - Attached materia will randomly attack 4 times
• [N] Sneak_Attack - Chance the attached materia will be cast at the beginning of battle
• [N] Counter - Counter with attached command materia
Purple
• [N] Cover - Cover Increases defense and protects another character from an attack
• [N] Chocobo_Lure - Lures Chocobos to appear in random battles
• [N] Long_Range - Attack Front and back row have same attack strength; also allows short
• [N] Counter_Attack - Counters when hit
• [N] Enemy_Lure - Increases random battle rate
• [N] Speed_Plus - Increases Speed
• [N] MP_Plus - Increases MP
• [N] HP_Plus - Increases HP
• [N] Luck_Plus - Increases Luck
• [N] Magic_Plus - Increases Magic
• [N] Gil_Plus - Increases Gil earned after battle
• [N] Pre_Emptive - Increases chance of First Strike
• [N] Exp_Plus - Increases Experience
• [N] Enemy_Away - Decreases random battle rate
• [N] HP_MP_Switch - Switches HP and MP values
• [N] Mega_All - Commands and Spells target all enemies
• [N] Underwater - Walk underwater