Laidegard
From VbGORE Visual Basic Online RPG Engine
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[edit] Laidegard Online
Laidegard Online, is a proyect based on the popular Argentum online mod, called Cucsifae Argentum Online, because of this, Laidegard online already has all the needed Graphics to make it a decent game. Theres a lot of work to do cause this proyect just have 2 weeks of development and for now only one person is working on it.
In this page, you'll see a sort of changelog, and "stuff to do" log, and some screenshots of the game.
Staff
- Cucsifae: Programmer, gui maker, and some grhs
[edit] DOWNLOAD
[1]Laidegard PreAlpha Test (NEW link)
[edit] Freatures
this is a list of the done or to be done Laidegard fratures.
- Buildings on the same map: the buildings are on the same map, the roof goes off when you enter in the building, it also have doors, keys system still have to be done
- Skills system: the game for now has 23 skills, all of them implemented, but for now there are just 2 skill working for the new combat system. these skills includes carpentry, lumberjacking, tailoring, mining, smithing, magic, meditation, weapon combat, combat tactics and more...
- New magic, attack and ranged attack systems: to Emulate the Argentum online Gameplay, the PvP PvE system will be modified, in order to work with new skill and Races system, there will be much more variables that affect the damage and accuracy of physical combat. the ranged and magic combat will be chaged, in order to make the user more involved on hit resolutions, this will be explained later.
- Crafting: you can make clothes armors weapons, arrows, bows, and Ships. to do this youll need wood iron, plate, gold, and fur. there also a chemstry crafting system, youll need some nature ingredients to make stronger potions.
- Invisibilty: this will a hard freature to code, cause needs very strict security measures to avoid cheatin, you will use inbisibility as a magic or using the hide skill, but you only will move with the magic invisibility.
- Races: you will choose between 5 races: Dwarves,Elves and Dark Elves, Orcs, Gnomes and Humans. Each one has different attributes modifiers, that will decide the job of your character
-Atributes: there are 6 attributes, Strenght, charisma, intelligence, Agility, and Constitution
-Guilds
-Armies: 2 armies, the royal army, and another opposite army that has no name for now, youll win ranks until become the new leader of the army, by a voting system.
-War system:the army leaders can attack enemy cities and claim them for themselves, gainin resources per day, that can be spent on benefits for teir armies.
[edit] To Do
-make the assasin system and make dagger weapon type
- make magic powers fixed, so the magic spells values wont be affected by attributes or anything else
-implement meditation and magic skill, to gain mana, and for checkin if the user can use certain spells
-put a potion timer
[edit] Done stuff
-change the target selection system for a difficult one (just need minor fixes, and some testing)
-index all the faces and naked bodies for the char creation screen
-add Thirst and hunger counters
-Finish char creation screen, with all the races, sex and faces
-Human, dwarven and elfic faces are done. also there are dwarven bodies
-link the new attributes with the combat system
-Physical combat system (just need to add shields and helmets)
-remove layer 6 for buildings roof
-House Doors stuff (need to make the key system)
-death, death checks, dead body, and priest to resurrect
-sex and head selection screen (new char screen)
-Leveling based on char attributes and race
-implement the new attributes




