Highlight Tile

From VbGORE Visual Basic Online RPG Engine

This code high-lights tiles that are under your mouse on the layer you have selected, making it easier to figure out exactly what you are clicking. This addition is intended for the map editor only.

[edit] Code

Open EditorMap.vbp.

Add:

If frmSetTile.GrhTxt.Text = 0 Then
If frmSetTile.LayerChk.Value = Checked Then
 
 Engine_Render_Grh MapData(HovertX, HovertY).Graphic(DrawLayer), Engine_PixelPosX(minXOffset + (HovertX - minX)) + (32 * (10 - TileBufferSize)) + PixelOffsetX, Engine_PixelPosY(minYOffset + (HovertY - minY)) + (32 * (10 - TileBufferSize)) + PixelOffsetY, 0, 1, True, -256, -256, -256, -256
 
End If
End If

In TileEngine.Bas>Engine_Render_Screen. Like this image:

Image:Code.PNG

[edit] Example

Image:EXAMPLE.PNG

Personal tools