Highlight Tile
From VbGORE Visual Basic Online RPG Engine
This code high-lights tiles that are under your mouse on the layer you have selected, making it easier to figure out exactly what you are clicking. This addition is intended for the map editor only.
Code
Open EditorMap.vbp.
Add:
<vb> If frmSetTile.GrhTxt.Text = 0 Then If frmSetTile.LayerChk.Value = Checked Then
Engine_Render_Grh MapData(HovertX, HovertY).Graphic(DrawLayer), Engine_PixelPosX(minXOffset + (HovertX - minX)) + (32 * (10 - TileBufferSize)) + PixelOffsetX, Engine_PixelPosY(minYOffset + (HovertY - minY)) + (32 * (10 - TileBufferSize)) + PixelOffsetY, 0, 1, True, -256, -256, -256, -256
End If End If
</vb>
In TileEngine.Bas>Engine_Render_Screen. Like this image: